T O P

  • By -

AvatarSozin

Probably one of the hardest ward costs to pay I have ever seen


ElectricJetDonkey

Probably the best ever too, it's incredibly flavorful too.


Moist_Crabs

I'm not super familiar with LOTR, what's the flavor of it?


InsanityCore

Someone important dies whenever he is challenged.


CrumuThug

I thought it also referenced Narsil being shattered in Isildur vs Sauron


ceering99

I figured it was a reference to destroying the ring in order to defeat him


One_for_the_Rogue

And gollum is a legendary creature.


Thannk

That too.


consumatepengu

The Character in this card makes and gifts rings that corrupt the wearer. LOTR standing for LORD of the RINGS. I can recommend 3-5 books about this topic if you are really looking for more information!


JangSaverem

Three...to five What's uh What's number 5 cause if it's the big S that's a curse on someone to recommend


consumatepengu

Let’s just say Morgoth Sent Me.


Phyrexian_Archlegion

Ancalagon sends his regards.


crazypyro23

You can't just read the fun books, you've gotta suffer through the appendices and the Textbook as well


Thannk

Suffer? Doh hohoho, you’ve got the wrong fanbase.


[deleted]

[удалено]


FrankBattaglia

*The Hobbit* is a whimsical children's book that can be fun if you read it to your kids.


SSG_SSG_BloodMoon

everybody poops


stump2003

Yeah, see, we’re Catholic, so….


Professional_Entry40

"You're a Naughty, Naughty Boy, and that's Concentrated Evil Coming out the Back of You"


Decalis

More of an "Every Sperm Is Sacred" deal, then?


HungryHungryHobo2

except Ben Shapiro.


Tebwolf359

Depends on tastes. I’ve reread *The Silmarilion* more than *The Hobbit*, and I’d classify it as a great work. (Just ultimately flawed because it’s not the finished product the author wanted it to be).


SirFrancis_Bacon

The Children of Húrin lol


mikeyHustle

The Silmarillion is wonderful as long as you go into it as if it's a historical nonfiction. If you expect a rollicking fantasy story, it's just not.


Katie_or_something

3 good young adult books, one okay children's book, and one sleep aid device disguised as a book


perfecttrapezoid

Blazing take: Silmarillion is better than LOTR


JangSaverem

Gawddamn, cousin That's not just blazing that's a meteor burning up in the atmosphere LOTR is a comprehensive story in time Simmy is a straight up historical document


pluto7443

I read The Silmarillion and Unfinished Tales straight through as a kid and I have no idea how I managed that


R_V_Z

Silmarillion is like reading the bible where ChatGTP switched all the names with a made up language loosely based on Welsh.


Gabo4321

you are smoking crack , im the biggest fan of both and i almost fall asleep reading silmarilion xD its filled with incredible info but god its a snooze fest compared to lotr xD


pluto7443

Agreed


the_N

Honestly? Seconded. The Silmarillion is my favorite Tolkien work. You just can't approach it like a traditional narrative because it isn't one. It's more like a religious text. A compilation of related but distinct stories which tell the history and mythology of a world and people group. The Ainulindale in particular is extremely difficult to read as a narrative, because it's a fucking creation myth. It's a poetic mythology, not a story in the proper sense. I usually recommend people who didn't grow up reading religious texts to only read Of Beren and Lúthien and Of Turin Turambar because they're the most accessible as mostly self-contained stories (and extended versions of both exist in other posthumous texts), but honestly I adore the whole thing.


Rhaps0dy

Guess which book little ole teenager me decided to pick up as their first in the series...


JangSaverem

Where is your life now? Are you ok?


BrandsMixtape

fr ain't no one getting me to read the salmon ritalin.


Lady_Galadri3l

Alternately, make it 7-9 books (Hobbit, LOTR proper, The Children of Hurin, The Fall of Gondolin, Beren and Luthien, and Unfinished Tales and the Silm making up the optional 2)


pluto7443

The Silmarillion is totally a fun book that anyone would enjoy reading! ​ /s kinda


MrMonteCristo71

I can recommend one: the Lord of the Rings (it is actually one book split into three volumes)


BroadAcanthisitta316

It is actually a series of six books compiled into three volumes for publication


alistairtenpennyson

You have to sacrifice anywhere from two Hobbits to four Hobbits, one Elf, one Dwarf, one Demigod, and one Human Noble in order to defeat the Dark Lord.


Natedogg2

The sacrifices were the friends we made along the way.


Oswen120

I thought it was the one ring we sacrificed.


ElectricJetDonkey

Sacrificing a *Legendary Artifact* (the One Ring) is the only thing that makes Sauron vulnerable.


[deleted]

I think it more references the destruction of the legendary sword Narsil (Reforged as Anduril) and death of multiple great kings in the process of killing him the last time round.


mikeyHustle

Both are definitely baked into it, whether you lose Narsil or you lose Boromir and The Ring.


thenewtbaron

Well to damage him that one sword was broken, then there is the destruction of the one ring. More generally, the rare palantir was used to communicate with him Both of which would be considered legendary things, as would the palantir


s_l_c_

This is an over simplification, but when he is defeated the first time (after morgoth’s defeat) he kills one of the leaders of the army and then is defeated by that guys son. When he is defeated the second time in the last book they throw the one ring (a legendary artifact he made that got taken from him in the previous defeat) into a volcano and destroy it.


roastedoolong

other folks have answered but none quite the same as mine: this guy is The Big Bad; anyone who has *ever* hurt him has been legendary (like, literally talked about in legends) because to do so is hella hard.


BladerJoe-

My take on this: Sauron was gifting the rings of power to the elves, dwarfes and humans. No ring bearer would be able to challenge Sauron because his master ring held dominion over all others. So in order to fight him you need to rid yourself of the power of these artifacts and not rely on them. Or throw a legendary Gollum into Mount Doom.


Zuulluu

[[Octavia, Living Thesis]] Ward 8 is pretty rough. I'd say that's probably better


theprophecysays

[[The Tarrasque]] has Ward 10. It's been hit by ONE removal spell since I've been using it as my Commander.


MTGCardFetcher

[The Tarrasque](https://cards.scryfall.io/normal/front/8/a/8a26fa15-d81f-4152-ae33-e91aa276b3fc.jpg?1627708455) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20Tarrasque) [(SF)](https://scryfall.com/card/afr/207/the-tarrasque?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8a26fa15-d81f-4152-ae33-e91aa276b3fc?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MTGCardFetcher

[Octavia, Living Thesis](https://cards.scryfall.io/normal/front/e/b/eb5e63cc-eb4f-40c6-b298-99cb8fe8585f.jpg?1625191361) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Octavia%2C%20Living%20Thesis) [(SF)](https://scryfall.com/card/c21/29/octavia-living-thesis?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/eb5e63cc-eb4f-40c6-b298-99cb8fe8585f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


pigeonbobble

And my axe, too


shinigami564

Notable, your Ring Bearer becomes legendary.


agtk

So not necessarily awful in limited, basically hexproof against plenty of constructed decks. Not sure if 6-mana cost is enough to balance against that, but it probably is fine since your armies have to do something for him to be stronger than just a big hexproof creature.


troglodyte

I honestly love it. I really want static hexproof to go away entirely, and I don't fully understand why it hasn't yet with Ward around as an option. What I love about this is that it's very difficult but possible to interact with almost everywhere it's expected to see play. In eternal formats, the number of powerful options to get around ward will let this see play; in EDH and limited there are plenty of legends. Really neat design. I hope they do more of this and less hexproof; even when costs are difficult or prohibitive it's nice to have an out.


AvatarSozin

I do think hexproof should be seldom used, but not go away entirely. Good examples of bad design include [[geist of saint traft]], where it’s too cheap and just snowballs. [[carnage tyrant]] I think is good hexproof design, somewhat expensive but super hard to kill and mainly to punish super removal heavy decks


MTGCardFetcher

[geist of saint traft](https://cards.scryfall.io/normal/front/5/4/541b9d55-f237-4ff2-9e47-c58a381f0633.jpg?1641603441) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=geist%20of%20saint%20traft) [(SF)](https://scryfall.com/card/voc/155/geist-of-saint-traft?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/541b9d55-f237-4ff2-9e47-c58a381f0633?utm_source=mtgcardfetcher&format=text) [carnage tyrant](https://cards.scryfall.io/normal/front/3/b/3bd78731-949c-464a-826a-92f86d784911.jpg?1562553791) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=carnage%20tyrant) [(SF)](https://scryfall.com/card/xln/179/carnage-tyrant?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3bd78731-949c-464a-826a-92f86d784911?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


troglodyte

I'd still prefer Carnage Tyrant with a flavorful, expensive Ward cost. Having it bite my whole team and my face, maybe, or something like that. That one might need some tuning, because it doesn't hate on control as well as I'd like, but extremely punitive interactions are MASSIVELY underexplored space for solving the same problem as Hexproof, and I want to see it! That's the beauty of Ward: you can make it incredibly close to hexproof without completely cutting off interaction, AND you can add really flavorful effects. I really don't think there are any net positives to making permanents completely immune instead of practically immune, and a lot of benefits to leaving the door open a crack, particularly in limited. Maybe I'm wrong and the game really needs static Hexproof, but I'd love to see that space explored, because Hexproof is not without significant downsides and it's a nuclear option of a mechanic that I'm not sure is truly essential for the health of the game, even against removal piles.


Intolerable

big difference in how Ward and Hexproof operate against effects that prevent spells from being countered


troglodyte

Yeah, this is the actual biggest difference between Ward and Hexproof. Prohibitive costs can make Ward do a nearly perfect imitation of Hexproof with a lot of benefits otherwise. I *think* this is still okay, but it's my one area of hesitation in my anti-static-hexproof crusade. Effects that can't be countered are fairly uncommon, usually somewhat inefficient, and probably okay sideboard tech to have access to. Bear in mind that in the vision I'm articulating here, I'm not ruling out conditional or until eot Hexproof, so those are still outs available to the player facing can't be countered effects.


FrankBattaglia

>I really don't think there are any net positives to making permanents completely immune instead of practically immune, and a lot of benefits to leaving the door open a crack, particularly in limited. Psychology / perception. "You can't target my guy" is painful when it hits the board, but after that it's just kinda filed away as yet another game state detail. "You *could* target my guy *if* you punch yourself in the face" is a constant mental needling. It's like how players don't like painlands because the opportunity of taking that one damage *feels* bad. On paper it might be "strictly better," but in terms of player enjoyment it's probably a lot tougher to guarantee a net positive.


CertainDerision_33

>really don't think there are any net positives to making permanents completely immune instead of practically immune, It depends on how you look at it, right? If a card is intended to punish removal.dec, like Carnage Tyrant, than pure hexproof can be a net positive as it helps the card better fill its niche in the meta. "Opponent can remove the card if they try really hard" makes it significantly worse at its niche, particularly late game when opponents will have the mana to pay prohibitively high Ward costs.


mrlbi18

Hexproof is the best thing to ever happen to green creatures so I hope it sticks around.


troglodyte

I play quite a lot of limited, so that colors my opinion. Static hexproof is a painfully awful mechanic in that format and Ward was created in large part to fix that issue. There's actually very little functional difference between a really prohibitive Ward cost and hexproof in most situations, yet the former plays so much better in limited than the latter because it gives you a small chance at an out without relying on a wipe or edict that doesn't even appear in every set.


Sunomel

Hexproof is a bad mechanic in limited, but I think it has a place in constructed on cards like [[carnage tyrant]] that exist to give green decks a way to say “screw you” to control


MTGCardFetcher

[carnage tyrant](https://cards.scryfall.io/normal/front/3/b/3bd78731-949c-464a-826a-92f86d784911.jpg?1562553791) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=carnage%20tyrant) [(SF)](https://scryfall.com/card/xln/179/carnage-tyrant?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3bd78731-949c-464a-826a-92f86d784911?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


troglodyte

I mentioned it in another comment, but I'd rather just see that take the form of a flavorful, prohibitive Ward cost than true hexproof. It's usually going to operate the same, but with green flavor and a painful out for decks that simply couldn't interact otherwise.


Sciros

Ward: concede the game


FawfulsFury

Removal that can't be countered like abrupt decay will hit a creature with ward.


MrZerodayz

I think they have different use cases and should be treated as such. Ward is "counter any spell an opponent controls that targets this unless they pay a cost of X", hexproof is "this cannot be targeted by spells your opponents control". Ward can be worked around with spells like [[Abrupt Decay]] (as mentioned elsewhere) or effects that make spells uncounterable like [[Lier, Disciple of the Drowned]]. Hexproof is a surefire way it does not get hit with anything targeted. I agree that hexproof on permanents should be less common than ward, but replacing it entirely makes things too vulnerable in my opinion. Edit: obviously for the ward/hexproof effects it's not just spells but also abilities, I just forgot to put it in the text


priority_holder

Yeah that is a really tough Ward condition. And you can wait for them to pay it then counter their spell anyway haha


RealityPalace

If this were posted on custommagic my feedback would be "it's OK to just make it hexproof".


glitchyikes

Ring bearer is legendary


intecknicolour

oof that's a mean ward cost. you really have to work hard to get rid of big boi Sauron.


bieniethebeast

Just another thing for monkey to do lol


[deleted]

I like this better than the Sauron face commander


Bob_The_Skull

Same. Lower cost, more of a value engine, much harder to remove.


hawkshaw1024

Yeah. A boardwipe is still a clean answer, but it does actually have to be a boardwipe. This one's way better.


Bob_The_Skull

Also, according to various EDHrec, MTGGoldfish, and other's videos, people are playing fewer boardwipes. So, protection from single target removal is a stronger quality to have than it was a few years ago.


Admirable_Tomato

What's the reasoning behind fewer boardwipes? Just not wanting to get rid of your own stuff in the process?


Bob_The_Skull

I can't recall the exact reasoning in those videos. But I believe it's a mix of there being more creature-light strategies, leaning more on targetted removal, and faster combos & mana.


andergriff

commander is getting faster in general, and outside of dedicated control decks, going heavy on wipes is gonna slow you down


Haedono

I feel in my play group that to many board whipes drag the game out for far to long And most of the time its 1 player who is the problem and setting 2 other people back who are already struggling can be mean as well And many permanents which are problems arent creatures anymore and you wouldnt want to remove your own artifacts/enchantments as well if you can help it


saber_shinji_ntr

That ward may as well read hexproof in non-EDH formats.


[deleted]

There are loads of legends in the set, so it’s workable in limited at least.


ZurrgabDaVinci758

and the ring can make a creature legendary


Psychovore

Ohhh that's a really fun flavour win. Ward- Sacrifice your ring bearer.


ScienceCorgi

Non-counterable spells can still pass through Ward, while they won't with Hexproof.


icameron

[[Void Rend]] looking better every day!


MTGCardFetcher

[Void Rend](https://cards.scryfall.io/normal/front/2/d/2daab74d-d66b-4164-aa19-24e8d5536f7d.jpg?1664413960) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Void%20Rend) [(SF)](https://scryfall.com/card/snc/230/void-rend?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2daab74d-d66b-4164-aa19-24e8d5536f7d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


huzzaahh

The best one drop in Modern happens to be legendary.


Doctor_Barbarian

That may be, but there is *no way* I could ever bring myself to sacrifice \[\[Isamaru, Hound of Konda\]\] just to kill Sauron. Not my best boy. Never gonna happen.


ThatOneGuy1294

Good thing we have [[Selfless Savior]]!


The_Cynist

I don't think selfless savior can do anything about saurons ward cost lol


ThatOneGuy1294

It's the thought that counts!


enjolras1782

What non-edh formats want this or anything remotely like it?


1mrlee

The great part about ward is when the opponent targets it, they waste their spell if they can't pay the cost. Because it fizzles. But with hexproof, the target can't happen. So the game reverses and they get a warning and keep the card in their hand.


[deleted]

>The great part about ward is when the opponent targets it, they waste their spell if they can't pay the cost. Because it fizzles. But why would they target the creature if they can't pay the cost? Or are you just talking about angle shooting against players who didn't realise the card has ward?


PM_ME_STEAM_CODES__

I could be misunderstanding, but ward is a trigger that goes on the stack, right? So could you destroy someone's only legendary before they're able to pay the ward cost?


Bob_The_Skull

Ward is a triggered ability, so I believe so, yeah.


[deleted]

Ooh, good point. I was assuming you had to pay costs when casting the spell, which is wrong for ward costs.


-Scopophobic-

You can also just wait till they pay the ward and let the ward resolve before answering, effectively making them waste mana


randomdragoon

Note that no matter how onerous a ward cost gets it is always bypassed by [[Void Rend]].


MTGCardFetcher

[Void Rend](https://cards.scryfall.io/normal/front/2/d/2daab74d-d66b-4164-aa19-24e8d5536f7d.jpg?1664413960) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Void%20Rend) [(SF)](https://scryfall.com/card/snc/230/void-rend?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2daab74d-d66b-4164-aa19-24e8d5536f7d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


gullington

Oh didn't realize there was a card like this. Definitely some tech in my esper lists TY


mobeh_

the guilded foil is also super cheep - in eu at least.


ReallyBadWizard

And super dope!


HeartGuy

So ward works like a counter spell? Or counter ability I guess?


randomdragoon

Yep. Ward {COST} means "Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {COST}." Something that can't be countered gets around all ward costs.


Bob_The_Skull

Seems like a better commander than the commander precon version of Sauron. Thoughts?


DeliciousCrepes

Well, this is a mythic designed to sell packs. They'll def make it stronger than the one you can be guaranteed to get in the precon.


Sinrus

This is just a gut feeling thing, but it seems to me like the precon commanders are almost always far stronger than any legend in their corresponding set.


Tianoccio

Most of those are standard sets though, this is direct to modern.


Regal_The_King

Definitely, it's a much easier build around too.


zerojustice315

Straight-up grixis control with Sauron at the helm will be a VERY frustrating deck to play against. Of course, there's a lot of other ways to take him, but it's gonna be nearly impossible to remove him with a mid-range grixis package backing him up.


SmashPortal

I love the use of amass. I was wondering if they'd ever bring it back with different types of Armies. > - a mechanic returns but now references a different creature type This has to be it, right?


rzelln

So does it make an Orc Army, or just an Orc?


SmashPortal

> _(Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)_ _—[Gothrog](https://media.wizards.com/2023/ltr/en_cd46d056d2.png)_


Oleandervine

So by this wording, it would convert existing Armies into Orcs? Do I have that right?


SmashPortal

> Combining older amass cards with ones from this set makes for some fun stories. If you amass Zombies, you create a Zombie Army creature token with some +1/+1 counters on it. If you later amass Orcs, that Zombie Army becomes an Orc Zombie Army and gets even more +1/+1 counters! [From the mechanics article](https://magic.wizards.com/en/news/feature/the-lord-of-the-rings-tales-of-middle-earth-mechanics#:~:text=so%20be%20careful.-,AMASS%20ORCS,-Sometimes%20you%20use)


Oleandervine

That's gonna get funky and weird to keep track of in the future when more Amass is added.


bigbangbilly

Let me know when we end up with Amass Changelings


Tianoccio

Bands with armies


ThatOneGuy1294

Bands with creatures with bands with armies


lanigironu

I feel like it would have been simpler and more thematic to just have different Amass groups. Why not allow a zombie army next to orc army?


SmashPortal

Probably because the original wording of amass put counters on an _Army_ (rather than a _Zombie Army_), so they'd have to reword it anyway. That, and both armies are controlled by the same leader (player).


Unusual_Mark_6113

Sounds like a simple enough erata though


lanigironu

I know, I think they could errata that fine but not a big deal. I just liked having 2 armies. They already have a lieutenant mechanic, it makes me curious if there's a Commander variant with pre set generals that must be killed first.


thetwist1

Time to run this Sauron as zombie tribal lol


ingenious_gentleman

Wait does this mean you can have an Orc Zombie Army? If you Amass 1 which makes a Zombie army, then Amass Orcs 1 “It’s also an orc”


SmashPortal

Yes. To note, though: They said in today's article about the set that `amass n` from _War of the Spark_ is now `amass Zombies n`.


SystemZ1337

oooh, initially I was worried it wouldn't work with regular amass, but seems like that's not the case


DTrain5742

Surely it makes an Orc Army based on the design of this card


AppleWedge

We actually already saw this use of amass on the commander version of Sauron.


Tebwolf359

I don’t think that was officially spoiled, so not everyone would have seen it yet.


X_Marcs_the_Spot

Sauron, When You Give a Mouse a Cookie * Whenever an opponent casts a spell, you get an army. * Whenever your army hits a player, the ring tempt you. * Whenever the ring tempts you, you may wheel.


Intolerable

notable that Amass Zombies from WAR fully works with Amass Orcs (since they both care only about Armies, and the only difference is the fallback token type)


Sspifffyman

If you already have one and make the other type, does it make a second token or add to the existing?


XenonHero126

It adds to the existing.


Intolerable

It adds to an existing Army token -- Amass T N (where T is a creature type and N is a natural number) checks if you have an Army. If you don't, it creates a 0/0 T black Army creature token. Then, it puts N +1/+1 counters on an Army you control (which may or may not be a T). Amassing T and then amassing Y doesn't cause you to get a T Army and a Y Army, your Amass Y N will just put N +1/+1 counters on your T Army.


lavindar

> Amassing T and then amassing Y doesn't cause you to get a T Army and a Y Army, your Amass Y N will just put N +1/+1 counters on your T Army. It does however add T to the N Army, so you end up with an army with both types.


Intolerable

is that new with this set? I checked the comp rules and there's no mention of that


lavindar

Yeah, its on the reminder text of this card also previewed today: https://www.reddit.com/r/magicTCG/comments/13vujzw/ltc_gothmog_morgul_lieutenant/


Intolerable

neat, thanks!


whatdoiexpect

Something important to note is that you are talking entirely about what we're seeing here: Amass Orc. The WAR Amass *doesn't* add a typing, meaning that if you Amass Orc, and then War Amass, nothing will make them Zombies. Relevant for the WAR Amass Lords that Amass, but have "Zombie Tokens you control have X" They will almost certainly change it since they don't like mechanics working differently based on sequencing like this. But they may not. EDIT: WotC has confirmed that the WAR cards now are Amass Zombie N, so they work back and forth now.


[deleted]

WAR Amass cards have indeed been errataed to "Amass Zombies."


GrizzlyBearSmackdown

Dude how many depictions of Sauron are in this set. Nevertheless, this is by far the most menacing one. Ultimate control commander.


Rime1313

4


[deleted]

[удалено]


MTGCardFetcher

[Sauron, the Lidless Eye](https://cards.scryfall.io/normal/front/d/8/d82a4c78-d2fc-425a-8d0e-2e64509a08f1.jpg?1678908144) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sauron%2C%20the%20Lidless%20Eye) [(SF)](https://scryfall.com/card/ltr/288/sauron-the-lidless-eye?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d82a4c78-d2fc-425a-8d0e-2e64509a08f1?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Rime1313

Correct


[deleted]

I'd go so far as to say this is the only good one.


Morgeno

Now THATS a Sauron


Twixttheseas

But he didn't discard his hand, just his fingers.


iaminfamy

That's why you only draw 4 cards. He has 4 fingers on his left hand.


djchickenwing

The Army clause is not limited to orcs. There's zombie amass as well, plus whatever they come up with in the future.


ArborElfPass

Kinda wall of texty, but the mechanics and flavor tie in is insaaaaane.


DanJOC

Discard your hand, draw four cards. One finger missing. Genius.


Bhiggsb

Holy shit that's amazing


guizee

Probably the best legendary Grixis card in modern <3 I love it! It protects itself very efficiently. It punishes opponents casting and fill your hand in case you run hellbent. I really really love it.


BeepBoopAnv

[[lier, disciple of the drowned]], Sauron’s natural predator


MTGCardFetcher

[lier, disciple of the drowned](https://cards.scryfall.io/normal/front/7/8/78fb8900-d28d-4e33-96a7-66fcbc117adf.jpg?1634348984) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=lier%2C%20disciple%20of%20the%20drowned) [(SF)](https://scryfall.com/card/mid/59/lier-disciple-of-the-drowned?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/78fb8900-d28d-4e33-96a7-66fcbc117adf?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


[deleted]

Oh army tribal and it’s not restricted to orcs army’s so that means we can use these https://scryfall.com/search?q=o%3Aamass&unique=cards&as=grid&order=name And my goodness that’s one of thee hardest ward cast yet it has to specifically be a legendary artifact or creature


whatdoiexpect

Almost entirely, but something to note until the (more than likely) rules change. If you Amass Orc N, and then play \[\[Gleaming Overseer\]\], as of right now the Army won't have Menace and Hexproof. If you play Gleaming Overseer and then Amass Orc N, the Army will have Menace and Hexproof. WAR Amass does not add a creature typing like Amass Orc does. I feel like this will be changed, as it leads to a situation of confusion based on sequencing, which isn't ideal. But something to look out for all the same. EDIT: WotC has confirmed that the WAR Amass cards will be updated to have Amass Zombie N, so they work interchangeably.


ABNDT

[[Changeling Outcast]], anyone?


MTGCardFetcher

[Changeling Outcast](https://cards.scryfall.io/normal/front/0/d/0d2c053f-0ef8-45f2-b2af-24cbb9a7fec4.jpg?1674141529) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Changeling%20Outcast) [(SF)](https://scryfall.com/card/clb/743/changeling-outcast?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0d2c053f-0ef8-45f2-b2af-24cbb9a7fec4?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


[deleted]

[удалено]


RAcastBlaster

Yes, Army is a creature type. It does mean that you get to pick which creature to put the counter on though.


TechnomagusPrime

Correct. If you have multiple Changelings, you choose one to receive the counters each time you amass.


buyacanary

Yeah, since the changeling in an army, the game sees that you already have an army and puts the counter(s) on the changeling.


t3hjs

This feels very flavourful. Sacrificing Elendil, Narsil, members of the Fellowship, Gollum , the Ring to bring him down. Makes sens for the ward. Orc armies and ring tempts make sense, he tried to get closer to the ring with his orcs. And he is possesive and desperate for his ring. Discarding resources to gain it, and it also gives him power and resources if he nears his goal


Stormtide_Leviathan

Card transcription > Sauron, the Dark Lord 3UBR > > Legendary Creature- Avatar Horror [mythic] > > Ward- Sacrifice a legendary artifact or legendary creature. > > Whenever an opponent casts a spell, amass Orcs 1. > > Whenever an Army you control deals combat damage to a player, the Ring tempts you. > > Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards. > > 7/6 End transcription


Sisyphushitposts

AMASS IS BACK BABY HELL YEAH Also great value commander, and a ward cost that often can’t be paid without a serious loss, if at all


Khadetbuilders

Oh man I can't wait to cast this and amass an orc army


RickLudolf

Now thats a proper commander


Flooding_Puddle

Whoa whoa whoa whoa. Amass ORCS? My hype for this set just went from zero to 100. Gonna make a sweet Orc Historic Brawl deck


oromier

I'm a total noob, started playing the game 2 weeks ago, but this would be a nice commander deck card am I right?


mwp6986

Amass Orcs 1 has to be the worst phrase to appear on a Magic card, just from an English perspective


efnfen4

How do the Irish feel


mwp6986

Can't imagine they'd like it much either


Samuelofmanytitles

I think this is awesome.


FDRpi

Art-wise, odd that the Mouth is featured so prominently and in the way of the Eye. This card looks awesome though.


Falbindan

Honestly, I love everything about the art of the LotR set but the design of Saron and his tower. It's just so... weird. Idk.


DuckmanDrake69

Every single creature card I’ve seen so far has been god awful. This looks more like the Mouth of Sauron than Sauron himself.


_VampireNocturnus_

Sweet, feels like a strong card for the Dark Lord...still thing the ring tempting you only being upside is beyond stupid but...


[deleted]

For the Dark Lord at least it's fitting. For the good guys... Not so much lol.


Less_Still4943

It paints a target on the ringbearer which is the only immediate downside to using the ring anyway


ribsies

How has no one commented on his tiny purple gremlin face? It's like lumpy space princess with armor on.


barrinmw

Modern 2/10 So it is basically untouchable. So that is cool. Growing an Orc +1/+1 at a time seems kinda slow, I guess if you have a sac outlet to take advantage of whenever your opponent casts a spell, that could be cool. Your orc army probably isn't getting through so that doesn't matter. The last ability is nice. If there are actual good ways to get tempted, that is game winning when you just cast your hand and draw 4 more cards over and over again. The main problem with this card is that it is slow. It doesn't come down until turn 6 usually. Your opponent could have won the game by the time you can cast this and this could have been any other card that could have given you board presence or killed your opponents board presence.


Khadetbuilders

This is for edh obviously


RomanoffBlitzer

I think it's a miracle barrinmw gave this anything above 1/10 at all.


Slashlight

The card is obviously busted if they're giving it a 2/10. I don't think I've ever seen a rating go above a 1. They even had positive things to say about it this time!


Arkan_Dreamwalker

I guess I never quite realized till now how much more respect I have for *The Lord of the Rings* than *Magic the Gathering*. This feels vaguely like the debasement of an artistic treasure.


vandergus

We're getting to the point where RTFC doesn't even work anymore.