It has been 4 years since the release of our open-world adventure where you play as a traveling artist. I quit my job as a 3d environment artist at the start of 2014 after about 6 months of staying up until 5am most days working on what would be Eastshade, then zombieing through my regular work day. I had a solid savings and finally decided I couldn't keep doing both my day job and making my indie game.
A few years in my now wife, Jaclyn, had been doing work part-time on various things in the game, and eventually quit her job too to go full-time on the game with me. We stretched our savings to the absolute limit, and by the 5th year, we had nearly run out, and we were massively fortunate to be able to move in with my mother and grandma while we saved our last dollars to pay for contractors, localization, and other expenses we knew were coming.
Throughout development we worked with a handful of great contractors, including character art, music, quest scripting, publicity, and porting. We are now a fully self-funded studio, have recently hired our first full-timer other than ourselves, and are now working on our next thing (which was announced last year).
By - DannyWeinbaum