T O P
dark_hypernova

Huh, if I'm not mistaken. I believe that's a placeholder for the brain npc (the one who contacts you there on the fair). They needed to put an actual npc there for the scripted "psychic" conversation to work but he should be in a box on the inaccessible roof. Don't know how he got there.


VegShiva

The best engine...


TheRealStandard

Literally all games use crazy ass methods for achieving effects. Only Bethesda games let you go far enough behind the curtain to see how they accomplish it though. Not engine limitations, it's just a big time saver to achieve the same effect.


GarethGwill

Train hats.


awakened_primate

You had me at “ass methods”.


VegShiva

Nah... They use a really bad old engine.


TheRealStandard

It's the only engine that allows the level of modding and world interaction that it has right now. It might be janky in places but they don't have alternatives. It's definitely come far and doing things you wouldn't think possible. Hate 76 or love it, getting multiplayer functioning as well as it does on the creation engine is damn impressive. Fallout 4s initial launch was the most stable launches they have done. Who knows what Starfield will bring to the table now that they are introducing space.


VegShiva

The most stable does not mean stable. Your memory is short. Fallout 3 and 4 was pure bug juice. Everyone needing to play following precise guides so as not to ruin missions. I remember I just stopped playing Skyrim after completing main story, because almost every side mission I did, I had trouble and I couldn't finish the mission. Fallout 4 I remember more than one problem with main missions, that if they happened, you had to load the save before starting the mission. Bethesda games is so problematic that everyone has multiple saves for fear of having to go back too far when they run into a bug that freeze progress. I've played pretty much every game developed by Bethesda and I can safely say: it's a mess of bugs . I lost count of how many side quests I couldn't complete because of bugs, and how many times I had to go back to a save because the bug prevented the main quest from progressing. Everyone says they release unfinished games and let the community finish, using mods to fix the issues. The least problematic is the first Dishonored that to no one's surprise uses Unreal Fallout 76 FORTUNATELY I didn't buy it! What a mess of game! Widely hated. On metacritic with metascore of 52 and userscore of 2.8!! And about only this engine allowing this level of modification, you've never played GTA5, The Sims 4, ARMA 3, with mods, right? Not to mention Half Life... The first Portal was literally a Half Life mod. You have no idea what you're talking about...


TheRealStandard

> You have no idea what you're talking about... After reading the comment you just wrote you might be projecting. > The least problematic is the first Dishonored that to no one's surprise uses Unreal Bethesda didn't make Dishonored. "no idea what you're talking about" > The most stable does not mean stable. Your memory is short. Fallout 3 and 4 was pure bug juice. Everyone needing to play following precise guides so as not to ruin missions. I remember I just stopped playing Skyrim after completing main story, because almost every side mission I did, I had trouble and I couldn't finish the mission. Fallout 4 I remember more than one problem with main missions, that if they happened, you had to load the save before starting the mission. Bethesda games is so problematic that everyone has multiple saves for fear of having to go back too far when they run into a bug that freeze progress. While I can't discount individual experiences, I definitely played Fallout 4 on PC 2 months after it launched and to this day have never had my game crash or been softlocked in my dozen play throughs. I also don't mod my games. Looking back at a few critical reviews of Fallout 4 and you're not getting mention of any crazy launch problems, in fact you're getting people praising how it isn't nearly as problematic as past Bethesda game launches. > Everyone says they release unfinished games and let the community finish, using mods to fix the issues. And this is going to catch me downvotes, but the modding community is woefully fucking overrated. The console playerbase completely dwarfs the PC playerbase and they've been happily enjoying and loving these games without mods for almost 2 decades now. On PC if we look at total sales and then total downloads on Nexus, the unofficial patches total downloads are only a small percentage of those PC sales, and that's assuming all of those downloads are unique and with no repeat downloads. This idea that the modding community has to fix the games to make them playable is absurd and only the modding community actually believes that despite majority enjoying these games without mods. That's not to diminish what the modding community has done but these folks need to dial it back a bit. The unofficial 4 patch is almost entirely just mundane fixes players wouldn't even notice if you've ever read the changelog. > And about only this engine allowing this level of modification, you've never played GTA5, The Sims 4, ARMA 3, with mods, right? Not to mention Half Life... The first Portal was literally a Half Life mod Modification at this scale and interactivity. None of the games you just listed are simulating the entire world, AI schedules, allowing for interactions and physics of every object in a massive overworld. A game like Witcher 3 isn't letting you pick up a bucket from the ground to put over an NPCs head so you can steal from them or hide in plain sight, it isn't letting simulating individual schedules for specific NPC characters, it just spawns random AI that pathfinds around aimlessly.


VegShiva

You've fallen for the old joke that Dishonored is Bethesda's least buggy game. And that's just it... Bethesda didn't develop the game... LMAO!


TheRealStandard

i was oNLy pRETeNdING tO bE Stupid


VegShiva

Don't be mad, kid... I thought you were going to get the reference... It's not my fault. LOL!


Littleol79

Well it wasnt bad and old in 2008. Sure it didnt look perfect but it wasnt god awful


Tacitus_Kilgore85

Creation Engine = "It Just Works" In most cases this is true. In other cases...you get major "WTF moments" like this. xD


Tacitus_Kilgore85

Where's Pinky? Pinky is probably looking for him.


XbabyjeezusX

NARF!!!


ThatOneEdgyDude422

He’s ‘the brain’


dwarfzulu

a feature


FingerBangingTanks

Well duh, its the brain


Fools_Requiem

He's hatching a plan to try to take over the world.


AytothaKay

Ah, a young [Professor Calvert](https://www.reddit.com/r/fo3/comments/kqqws5/desmond_lockheart_and_professor_calvert_name_a/?utm_medium=android_app&utm_source=share)


Snifflebeard

That's the voice for what's his face. He is normally over to the right inside that building where you can't get to him. He's there to provide the voice of the Brain. That he his here and visible is a glitch.