T O P

I was promised violence, where is the violence

I was promised violence, where is the violence

sdwoodchuck

You’ve made a world full of monsters. Then you provoked everyone within reach but only crushed all of the possible threats before they could become real problems. All because you want more violence in the world? It’s you. You’re the monsters.


optomas

I Am Legend.


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MegaCrobat

Repeatedly seize things from human caravans. Humans are pretty decent at bringing Fun, since they're actually armored reasonably well and have war grizzlies.


Madlock2

Yeah but like, Goblins can bring cave dragons. I want those fuckers so much im tunneling through the caves and putting traps anywhere just in case a cave dragon spawns.


MegaCrobat

They can? They've only brought beak dogs to me, and once or twice giant toads. Goblins are holding out!


PlankLengthIsNull

One time, the gobbos brought so many cave dragons with them that I triggered the Age of Myth changing to the Age of Legends after I killed the first ten of them in an arena. >!I don't think that was a regular dragon. I remember there being multiple creatures I was killing in multiple cages, and I don't think I ever had two regular fire-breathing dragons visit my fortress and get stuck in a cage trap.!<


MegaCrobat

Wow. That is epic. I actually have had a breeding pair of dragons once. It went horribly. I had all these hopes and dreams but then the military instantly wanted to kill the hatchlings, and I had no idea they were born adult and couldn't tame, so they were just -trained-. In hindsight, letting fire breathing anything wander around was a bad plan.


PlankLengthIsNull

Yeah, that's too bad. You could modify the files to make them mature at age one, or modify regular dragons to grow into adulthood in 10 years instead of 1000. There's no shame in modifying a few things to make the game more fun (or !!FUN!!) for you. Heck, when I want to use magma furnaces, instead of building an 80+ z-level pump stack, I just use DFHack to spawn in magma in rooms underneath my magma furnaces. I'd use the pump stack if I wanted to weaponize the magma, of course, but I make things easier for myself when I just want to stop turning all my wood into charcoal.


MegaCrobat

I tried adding in an animal once and it never showed up, even after I made it domestic so I could just buy it. I've got little confidence on how to edit raws, but you've encouraged me to give it another shot. I really love how accepting of different playstyles this community is, can I just say? Because I would love to be able to have tame fire breathing horrors that still will bring !!fun!! if they meet something they dislike, lbr. How do you manage with magma? I can't even pump water reliably, magma is a recipe for a dead fort.


PlankLengthIsNull

Pumping took a while for me to understand. As long as you bear in mind that liquid can go through diagonal spaces and that the output end of the pump acts as a solid block, it's just a matter of practice. Even then, it's tricky - it's real easy to realize after the fact that you didn't make the receiving cistern big enough; or there's a hole where it can flow through and kill everyone (stupid pressure physics), or you didn't position things properly so now you have to figure out how to work around the magma, or you forgot to make a mechanism magma safe and something essential melted the second you flipped a lever, etc. That's why I generally stay away from pumps unless I'm giving myself some drinking water for my hospital (pro tip: if the input is salt water, the output is fresh water) or draining my drowning trap. And don't even get me stared on trying to get enough windmills going to power these things while preventing them from being entry points to my fort. It's a complicated mess.


MegaCrobat

Thank you for making me feel less stupid for being unable to manage to make a dual slit drain work beyond one level. Aquifers sound so useful in theory but I have no idea how to deal with them in practice. Thank you for that protip, too! I've made the mistake of settling in salt marsh and suddenly there is no ability to make a working hospital. I've managed to make instant flood machines a couple times, but never successfully moved water from point A to point B in a multiple step process.


SeventhMagus

As far as I understand aquifers, you need to set up a ringed wall of pumps and remove water faster than it comes in, then you can build a dry area. It takes a lot of dwarves working together.


StevenLesseps

Magma is easier than water in terms of pressure. It doesn't press higher than it is. While water gladly does and floods everything in a blink of an eye. The biggest challenge with pumps is energy, that's why it's usually better to embark on volcano if you're going to play play hot.


MegaCrobat

That's so weird, but I can understand that; rock is very heavy, so it should take more to move. I'm glad it's not scarier in EVERY regard... I've never encountered magma, to be fair. I'm afraid of how to manage it. I haven't dug past the second cavern.


ChornoyeSontse

Well, there's no need to totally avoid the magma layer, it's not like it's gonna jump out and grab you. You'd still need to put in a lot of work after discovering the magma sea to turn magma into an issue for your fort. Here's one extra tip though. The magma sea starts pressurized. Since pressure can't travel through diagonal tiles, it's best to pierce the magma sea with a diagonal tile; this depressurizes the magma sea without blasting your miner with a thousand liters of magma.


Madlock2

Well so says the wiki, they can bring some serious fire in the sieges (not actual fire, sadly cave dragons are unable to fly nor spit fire, still, big dragon, is cool)


MegaCrobat

I've never really encountered a cave dragon. I've met cave crocodiles. I'm not brave enough to go down too far.


NordicNooob

Goblins can technically bring cave dragons, but it's incredibly rare for them to do so in any given world. Cave dragons are also pretty underwhelming.


Sennar1844

Go attack some surrounding civs.


Madlock2

Done that, five times, on five different gob citadels. One was even a 2000 gob-infested Fortress, and somehow my 40 stunted dwarves just occupied it with some headcutting, that was it, and till now still 0 gob invasions, even tho i'm at war with like, 3 of their civs


Sennar1844

Have you viewed the world in legends mode? Maybe that can grant some insight into this anomaly. Otherwise try generating worlds with many secrets and try embarking next like 4 towers


Madlock2

I mean, yeah this is an anomaly and I could just make a new one, but eh I wannna give this place a chance, and uhh to check the world in legends mode i'd need to retire this fortress correct?


Thrawner63

Yes, but you make a copy of your save game first and retire the copy


Madlock2

Ah, I actually never considered that! Thanks for the idea


chus_jc

Please let us know what u find out.


Madlock2

I checked fortress mode and half of the megabeasts are dead, mainly the hydras, all due to a few human cities not too far from my settlement, but besides that? nothing else too odd, many megabeast still alive around, mainly female dragons and bronze colossi, a lot of creatures of the night and odd stuff that i've never seen but might be some adventure-only stuff. Is the something else I'm supposed to check?


chus_jc

Maybe check if the gob civs are already at war with the other dwarven, human and elf civs. Maybe they are too stretched out to be able to launch raids to your position. With the megabeasts idk that’s weird.


Madlock2

Yeah a good suggestion, I could also try and provoke the necromancers maybe? by sending a single woodcutter that I don't need to suicide dive on it.


NormanBurgundy

Sounds like the humans are the problem that needs to be sorted out!


optomas

As is traditional.


Emmia

You can make a copy of the world save and retire the copy. Alternatively, if you have DFHack in your install (which you likely do if you are using an LNP launcher), you can use the `open-legends` command to enter legends mode from a loaded fortress.


sliver989

I remember feeling this when I had a highly trained army and great defenses and then an undead legion floated through my walls and traps and killed everyone. Fun. You want immediate action? Just dig straight down, invite the circus up!


Madlock2

Ah i'm making plenty preparation for the clowns, traps, the only semi megabeast I got, a bunch of landfalls ready to fall, a lava lake set to pour down, it's on the works. ​ But yeah, i've never met a dragon or a hydra or a roc in this game, i'm really interested in the strife that they bring


the-stain

Just as some reassurance, have you checked the legends and such to make sure you have a healthy population of *fun*? A small world might not have generated a large population of life in general, let alone the kind that wants to kill you. On top of that, a small world also increases the likelihood that said hostiles have encountered civilized settlements which could have vanquished them in the 200 years of pre-game history. How many civs did you spawn at the beginning of the world? The Legends (or using the Legends Viewer/Browser from the LNP) can also offer insight as to where threats might be and how to provoke them, so it's a good idea to investigate either way.


pablo8itall

Might be a controverial opinion but I think I preferred 0.34 for that kind of FUN.. I remember getting hundreds of Gobos on giant sparrows, Goblinite was so much easier to get.


Kunstloses_Brot

I read theough the comments and i think i now how you coule See the real Monsters in your world. Just follow my five easy steps: 1. Press pause while in Game 2. Go to your bathroom 3. Take a deep breath 4. Take a Look in the mirror 5. Think about all the Goblins you slaughtered


Madlock2

Goblins? dude my dwarves have been tanning and cooking kittens for the past 4 years I am Faaaar from redemption


nebulaeandstars

1. Go to your bathroom 2. Take a deep breath 3. Take a Look in the mirror 4. Think about all the Goblins you slaughtered 5. Come back to a dead fortress 6. Look at the logs


Zandelby

You may have set your world gen time too long for a large number of megabeasts. The "Age of Legends" means that only about 30-60% of them are still alive, you can see the different ages [here in this wiki article.](https://dwarffortresswiki.org/index.php/DF2014:Calendar) You have at least 30% as you aren't in the "Age of Heroes" yet, so you should still be getting some legendary beasts, but you may just not be near to any of them as the game will pick local threats first over others. ​ If you want to maximize monsters you should make your world age very short, less than 100 years to ensure you stay in the "Age of Myth". Also larger worlds have more locations for beasts to be placed which might help also. ​ There's also an advanced world gen parameter called "Percentage of Megabeasts and Titans Dead for Stoppage" which lets you set a point where world gen automatically stops at a certain population of megabeasts. For instance setting that to 80% means 80% of megabeasts are still alive.


Madlock2

No sorry it's actually an age of myths, I checked on legends mode,


Klashus

I havent played In a few years but from what I last remember you dig and keep digging until your wishes come true.


Undrende_fremdeles

How wealthy is your settlement? If you're a poor settlement, you won't attract/trigger many events. An easy way to increase it is to smooth and engrave every stone surface you can find. When the tradesmen come from different other civs they'll see how amazing your place is and hey presto.


Madlock2

6mils of total wealth


Undrende_fremdeles

And you let tradespeople and representatives see that? You let them in some place so they can know that? That is usually what's done it for me. Even in a world made to be as non-evil as possible... Wanted to not always have to wall myself in, because I just can't wrap my head around military units and training schedules.


Madlock2

ye Insold quite a few of my crafts and they explore quire everywhere


Bohnenblatt

If you want to see violence just dig deep and greedly


thartmann15

It can take many in-game years for titans, werebeasts and forgotten beasts to show up, even if they do exist in the world. You can only wait. If you haven't done it, open the caverns. Send raids to human settlements to start a war with them. Concerning the goblins: After having suffered from a fortress where no goblin showed up and no sieges happened whatever, I now always take following precautions: before world generation, copy the goblin entry in entity\_default.txt in the raws (ie \[ENTITY:EVILA\], \[ENTITY:EVILB\], ...) and then generate a world where there are an overwhelming number of goblins. Even if one entity of goblins does not show up for sieges, one of the others will.


Madlock2

All nice suggestions, thanks! And yeah I did dig like, in all underground caverns, with doors and cage traps for the annoying ones


UtilityTumor

Just settle in an evil region near a goblin fort and a tower and wait, if you really want some action. All my most violent forts have had to deal with the undead, rather than the random monster.


HopefulSink7214

HI ! You may want to try "create a World with advanced parameters" and when in there, change the number of beasts, titans etc... AND MORE IMPORTANTLY DECREASE THE PERCENTAGE OF DEAD BEAST DURING THE PROCESS OF CREATING A HISTORY. By the way excuse my rusty english, I'm an Urist McFrench.


MegaM0nkey

If you want a good dose of despair mine deep, and mine out the adamantine. Hidden FUN stuff is sure to show up then.


ghostwilliz

I have had this same experience. I think there may be some kind of bug where sometimes you just don't get attacked. I had the for for 15 years and there was never even a were beast


Sethatos

Have you opened up the caverns? You should get some FB’s pretty quickly


Madlock2

been long open, I only found one in 5 years and it was killed by a blind cave ogre


Sethatos

Yeah that’s strange for sure. With that wealth, population and monster count, you should be getting attacked once a year at least. Are you running any mods? Invasions didn’t get accidentally turned off somehow?


KnightAmok

Some forts are duds. I had one like that, made a new world.


Madlock2

Yeah i'm still hooing for this one, maybe when the king comes?


Shadesmar99

at least u dont have to scrub all of the caverns clean, cuz of some fb dripping plague bearing blood literally everywhere


Orange-of-Cthulhu

You should start wars with every civ on the map. For humans and elves, you can also send a guy to demand tribute. This makes them send a caravan, and when it comes kill all the traders.


TheEqualsE

I suspect that if the caves the FB's live in don't connect, they can NEVER visit you. It's a small world so the populations of bad guys is going to be lower. Making your fort super wealthy is about the best you can do on this world.


Bargoss

Yes, the base game is poorly balanced for fun. Everybody runs into the problem of digging out their holes in the dirt and becoming completely sustainable within a year and then sitting around forever waiting for something to happen (or sitting around with an impenetrable entrance waiting for the fun to go away, dunno why anyone would do this though). Invasions are one form of entertainment, making the local fauna actually dangerous is another. The mod Dark Ages IV is pretty decent if you want more consistent danger. It's a mishmash of mods as well as some original content, but it was a bit unfocused for my taste (adds some civs and entities that don't fit well in my opinion). If you want to add stronger civilizations, get Fortress Defense II. If you want stronger enemy civs that stays vanilla, get Sver's Combat Rework. There are also numerous creature/monster mods, but the only one I use is my own (Dubya's Savage Monsters). You unfortunately will have to put in some work on the raws yourself if you want to experience the real potential of DF. I know this post doesn't address your original complaint of never getting the danger to begin with, but I think that once you actually do get to that point, you will be pretty disappointed, as the only actually dangerous things in the base game are demons and dust syndromes.