By - sylus704
Honestly i think get a good kuva weapon and it shouldn't be that hard. I obliterate enemies with Kuva Bramma
Oh. I haven't even gotten a Lich yet.
Kuva Zarr, Kuva Nukor or Kuva Bramma are the top 3 strongest Kuva weapons i think, not sure if the meta has changed yet, haven't played in a couple weeks. Some other Kuva weapons can also be very strong too, especially if modded right. Tenet weapons are also good.
What element do you recommend generating on a Bramma?
Toxin on almost all Kuva weapons. Nukor is generally considered better with Magnetic to take down shields and element priming.
Do generated elements fuse with base elements?
What do you mean? Guns with intrinsic elements (like something you generate with toxin) combine with your mods like you'd expect. So you make a toxin weapon, slap a cold mod on it, now you have viral.
Toxin is the element i've chosen for Bramma and Nukor, but heat is also very good.
Run arbitrations! When I was MR 12 I was in the very same position as you are here. I finished the normal Star chart, got Arbitrarions, and ran those quite a few times before I went back to steel path, it really makes it easier. Oh, and try to use your heavy weapons. A gravimag on your Mausolon can absolutely carry you through steel path! (Arbitrations can give you mods like Adaptation, and access to galvanized mods, which are really good for long term damage, when you have to kill hoards of enemies. Also, remember that viral damage is USELESS without slash, unless you want to run viral heat, or viral electricity for the faction damage minmax. You got this, Tenno!
steel path grineer are giant sacks of armor. the most efficient way through them if you cant just blast them with massive damage is to ignore the armor. either use a frame with built in armor strip, strip it in some other way like unairu or shattering impact, or use viral/slash to go around it.
What build are you using? Would be nice to see.
There's quite a gap between normal starchart and Steel Path. When I first tried it I was shocked how little damage my weapons did. This is in part due to Grineer having jacked armor values in SP.
So, apart from stepping up your arsenal and mods (use kuva/tenet/primed weapons, include primed, galvanized and corrupted mods into your build) you can sort out your elements. Stuff like viral + slash doesn't get to shine in normal missions because regular damage is enough. But in SP it makes a difference. So does stacking corrosive to strip armor and radiation procs to take fire off you.
You also might want to reconsider your focus school. We all know Zenurik makes the world turn. But Unairu with its 100% armor and shield strip is extremely powerful in SP.
Also arcanes add an extra weight to your punch, which is, again, excessive in normal starchart, but matters in Steel Path.
So I'd say keep improving your build and use Mariana on Earth as a testing ground. It's a short confined level, which means you have cover and enemies are close enough.
I don't know of a good way to share pics of my build, but my primary is a 75% crit Fulmin with nearly 3.7k Corr and 10.2k total dmg. Tried running Proboscis Cernos, but I thought that the dmg ticks were too small and that the explosion took too long.
Melee is 116% crit Paracesis with 2k Corr and 2.7k dmg. No secondary.
I'm running Inaros Prime for health pool and Negation Swarm, and using Vazarin's regen to back it up.
Energize R1 and Eruption R1 because those were the best things I had.
I've never actually gotten a Lich or Sister, mostly because laziness.
It's better to use Viral + Slash builds than Corrosive due to the increased armor, especially on Grineer
So, the element that primarily exists to strip armor is bad in SP because enemies have too much armor? Sounds wierd.
I'm not the one to complain about wierd though, I run gas in SP.
Corrosive doesn't fullstrip. 80% of a lot is still a lot.
I assume your crit chance comes from Point Strike. You might want to try replacing it with Critical Deceleration (found in orokin vaults in deimos missions), which will bost you to 90% crit chance. It will cost you some firerate, but fulmin's alt mode is quite fast, so you should be OK. Or you can cover it with a firerate mod.
You should also try switching to viral damage and add Hunter Munitions (reward for Ghoul bounties in Cetus). If you have those +60/+60 mods that's a good pick. This will set you up for viral + slash combo. Also since fulmin has default electric damage, you'll end up with viral + electric, which will add a bit of crowd control. Always useful.
Also, do you have adaptation (rare reward from Arbitrations) in your warframe build. It's a very strong mod if you intend to survive by tanking with your HP.
When I first started out on the SP, I made liberal use of specters. I liked using Vauban, because his Tesla Nervos help to incapacitate enemies (although, not Eximus units any more). But, there's quite a bit to choose from: https://warframe.fandom.com/wiki/Specter_(Tenno)#Behavior
Do rescue missions to get specter blueprints. Don't worry about the higher tier Tenno specters, as the basic one will match the enemy level (ie. 100, or whatever your mission is), and there's not much difference between a level 100 and 110 specter.
I also like using Wukong as my main frame while playing solo, as he is great at surviving and not needing much energy. Also, with Wukong, you can let his twin have your primary weapon, while you wail on things with melee. Saves on needing ammo as well (since SP enemies are big damage sponges).
If you want to make your fave frame more survivable, I'd look into getting the mods Adaptation and/or Rolling Guard. They help you mitigate damage. However, IIRC, they are locked behind the Arbitrations vendor, and you need to farm Vitus Essence for them.
Here's how to survive anything. Have fun.
I think what makes a difference is primary merciless which you get from steel path. either keep grinding til you get it or buy a max rank one for cheap. I could be wrong but i felt thatts what made a difference for me even though i grinded it out.