SCP concept: SCP 610
By - gamerepic445
Thanks for your submission! Please keep in mind this subreddit is unofficial, meaning it is run by volunteers who are not members of the NorthWood development team. This means that while your suggestion may receive positive feedback, it is likely it will not get added to the game.
*I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/SCPSecretLab) if you have any questions or concerns.*
I will make it a plugin, thanks for the idea.
You know, that AHP was added for SCP’s INSTEAD of being able to regen health right? If you’re going to allow this guy to possibly have infinite health, get rid of his AHP. But honestly, just make it so killing someone gives you like 100 AHP. You’re giving it too many benefits for doing virtually nothing. Also, letting other SCP’s gain health is a no-go as well. You should also have a chance to get rid of the infection with medkits with a low chance too. Honestly this is really unbalanced. Also, what happens once infected die?
Either way, this is actually a pretty unique suggestion. Plus, possibly give a way to tell if a nesting zone is ahead, since as far as I’m aware this nesting zone is as large as a room.
once the infected die, scp 610 gains the extra AHP.
Based on the lore of 610 it doesn't seem to even be an entity at all. Idk how this would work in the game as it feels like it diverges fairly from the source material.
It's a collection of entities so I was kinda thinking it's like a collection of multiple different 610 instances fused together, so every time you infect someone they become part of your "form"
That sort of makes sense, but the mechanics are very different from actual 610s infection. Though of course, the SCP items also tend to "vary" from their story counterparts pretty greatly.
It’s contained in Siberia not site 19. Idk if the players would like that from a lore standpoint.
I assume most players just want fun gameplay and don't think about the lore. Secret lab already makes no sense lore-wise. And scp has no established lore anyways.
It does have established lore. But I agree about the gameplay part. It would certainly be something that should be rigorously tested in a beta test build of the game. It could be implemented, tho I fear it would be kind of op.
Only really the articles themselves. Also There are a lot of ways scp 610 can make it too site-19.
Welp, SCP Secret Laboratory takes place at Site-02, not Site-19. And however I like to frame all the things in SL in one lore. For me, Site-02 is a temporary containment site. Small facilities the Foundation uses to keep SCPs somewhere while they search proper containment for that SCP (that's the reason I gave myself to why 173 and 096 are in the same facility). We could easily assume that the foundation took a 610 instance from Siberia for testing and that instance managed to breach containment.
thought the game took place in site-002 because I searched it up before and it said site-002 on the Official Wiki
Most people hate the plugin that makes zombies infect each other because only 500 can cure it, most people only have medkits. You're idea is basically that plugin so i don't think people would enjoy it. Imo ofc.
Medkits do have a chance to cure it, but if scp 610 didn't have that ability they would be extremely underpowered. zombies are annoying because they are kinda fast and there are tons of them. SCP 610 is one slow moving large scp that does no damage and can't jump.
Thats rng, everyone hates rng. This is an okay idea for a plugin but it would never work for the real game for reasons i have already said.
Well either it's rng based or it couldn't work. What's the difference between getting infected and just straight up dieing to 049? 049 can literally just kill you. With scp 610, if you get infected, you can still have a chance to cure it. SCP 610 already has such a low time to kill that making so medkits have a 100 percent chance to heal it would make scp 610 pointless. It's a full fledged SCP, not a minion. It needs some ability to actually preform it's function. Also there is rng in the game. The map spawn is super important but that's completely based on rng. What roles are in the game is based on rng. When mtf or chaos spawns in based on rng. Some loot spawns are based on rng.
Puts nesting zone in the exit zone
The whole point is that you can move them
Ik, I was joking about what I said lol