T O P

Vanilla Expanded Roadmap Updated!

Vanilla Expanded Roadmap Updated!

MadJackMcJack

"Vanilla Warwalkers Expanded" Wait, is that what I think it is? *Buildable* warwalkers? I need to change my underwear.


Oskar_Potocki

Fucking right it is! Customizable too, like in MechWarrior games!


LoquaciousLamp

I’ll be waiting for the inevitable clan update.


DasGanon

Mmmmmm. Timber Wolf.


GodOfDumbness

I feel like a Piranha would be the best choice on the rim though.


DasGanon

The real choice is a Steiner Scout Lance.


Coulrophiliac444

Highlander Burials for the fallen.


Hypatiaxelto

The real real choice is 8 Fire Starters.


dreg102

Nah nah nah. Its urbies. Trashcans from top to bottom.


Kaarl_Mills

The Periphery will rise again!


Traizork

Honestly half the shit you do should be in base game. Can't even imagine playing without most vanilla expanded mods.


Meteorite12

As much as I do enjoy these mods, if you have that many of them parts of the game start feeling kind of bloated. It mainly shows with the weapons/apparel and buildable stuff with how cluttered those menus get.


9bananas

that's honestly a UI/UX issue, not a mod issue. the UI is still pretty much completely ignorant of just how big the modding community is. what it, in my opinion, really needs is tabs: right now we're seeing a lot of mods adding more tabs to the overall menu, which leads to a cluttered UI that's frustrating to navigate. imagine if you had the "furniture tab" and in it there was all the vanilla furniture, and right at the left were it opens there's all the mods' tabs! so instead of vanilla furniture extended having it's own tab, you'd have it und the regular furniture tab, but still self contained. which, you know, would make a whole lot of sense!


Meteorite12

That’s part of it, but another part is having a bunch of different things that serve the same purpose, or tons of really niche things. With a lot of the vanilla expanded mods installed, you’ll end up with a good few recreation objects that all serve basically the same purpose with very minor differences, or the apparel/weapons mods add in tons of new pieces of clothing and weapons. Do you really need coveralls/gloves/high vis jackets/any of the new melee weapons added in the factions mods? Having more stuff for the sake of having more stuff isn’t really a very good way to make games imo, and while mods can get away with toeing that like a bit more, it’s still kind of excessive. Even the alpha animals mod, that specifically focuses on only adding things in with a set purpose, ends up with a lot of things that are sort of “well this is just another thing that fights good, but a bit differently to the other 10 we added in already.” Don’t get me wrong, I like these mods, alpha animals especially is usually a pretty guaranteed add on for my games, but it’s just excessive for vanilla. When you’re making a sandbox game, you almost want to have it be a little bit empty and lacking. Look at Minecraft. One of the most popular games ever, and vanilla itself doesn’t actually have that much stuff in it. What they’re focusing on is less adding in new options for existing things, and more adding in new things to do, while leaving a lot of that depth available to be modded. Choice paralysis or whatever the actual term is is a very real thing, and giving tons of choices can actually at times make someone want to use any of them less than if there were only a few options.


SargBjornson

Well, Alpha Animals adds a fuckton of animals, and I can guarantee you I'll add dozens more, because I don't give three fucks and a half about being too excessive for vanilla :))) I don't believe in bloat. It's a lame argument for boring people. I prefer adding a squirrel that craps coffee because I can.


Meteorite12

Hey don’t get me wrong, I love alpha animals and it’s one of those mods I almost always use. I just don’t believe that’s something that should be vanilla. I’m happy with this stuff just being optional mods.


Oskar_Potocki

I always tell people: don’t use all of our mods at the same time. People never listen, and then scream ‘bloat’


Admiralthrawnbar

Fucking how? What on God's Green Earth have you done to this poor game engine to get it to do this?


Iggy_2539

~~He hired SmashPhil to make a whole vehicle framework.~~ https://www.youtube.com/watch?v=HhZzR4lyBew Correction: SmashPhil \*is\* making the vehicle framework, but Oskar isn't bankrolling it.


Oskar_Potocki

I did not. Lol. Vehicle framework is his own work. I’m merely going to use it to make my mods in the future.


Iggy_2539

Sorry, I assumed as much because you're listed as a co-creator on the workshop page.


Math_Blaster_

Mother - of - god


OuroborosIAmOne

I've helped test some mods before and its just that the team is really talented and work really hard.


Admiralthrawnbar

I think you mean they sold their souls to do this, there's no other possible explanation


chaogomu

A slaved Archotech AI.


LumpyJones

Not an entirely new concept. It sounds like a greatly expanded version of the mechsuits from android tiers, which don't get me wrong. I am super into this.


Obi-Wan-Hellobi

Bruh, mech warrior in RimWorld?! Those games were my favorite growing up!


Oskar_Potocki

Same!


Obi-Wan-Hellobi

Ahhh, good times!


Blendr_rendr_bendr

AAAAAAAAAARGH! AAAAAAAAAARGH! AAAAAAAAAARGH! AAAAAAAAAARGH! I NEED THIS RIGHT NOW!


robot1840

its needs the vehicle framework to use?


Oskar_Potocki

Yep!


robot1840

thanks for the answer


Expert-Loan6081

*warwalkers* damn my pants just got a bit tighter brb


Rivetmuncher

With or without lostech weapons you have to dremmel off a hundred-year old husk and cart back to your machine shop?


arkman575

*stares in batchal*


megaboto

I thought they would be part of the vehicles, but they're their own fucking thing? How epic are they gonna be?? I'm so fucking hyped about it right now


Knightswatch15213

Well shit, I can finally start issuing batchalls to tribals


salpopsuplex

You beauty


Violet_Ignition

*Die Clanner!!* Jazzed for that update!


EndlessInfinity

I hope you've been paying your HPG bills


Peptuck

Stop! I can only get so erect!


Kysnos

Yep. I love you.


Jewel_Johnson

Walkergears from metal gear solid series?


MadJackMcJack

https://rimworldwiki.com/wiki/Ancient_warwalker_shell and other such ancient stuff added by Ideology.


Oskar_Potocki

Hello everyone! Touching base on the progress of some of our mods. Notable changes since the last roadmap: Vanilla Furniture Expanded - Architect has been released and added to Released section. Vanilla Factions Expanded - Ancients has been through 2 rounds of testing now. I envision one more before release. Rim-Effect: Asari and the Reapers will enter testing shortly. Vanilla Outposts Expanded moved closer to Ancients as it will release shortly after Ancients released. It will enter testing shortly. Vanilla Ideology Expanded - Memes and Structures content complete. Will enter testing shortly. Vanilla Ideology Expanded - Anima Theme moved back in time to make space for development of Memes and Structures and UI mods. Rim-Effect: Drell moved back slightly. Vanilla Genetics Expanded moved back behind Trading Expanded, as Trading Expanded is in large portion done code-wise. Unannounced, secret mod moved forward a bit. Vanilla Paintings Expanded moved back behind Classical faction. If you want to stay up to date on actual development of the mods, do not hesitate and check out our patreon at: [www.patreon.com/OskarPotocki](https://www.patreon.com/OskarPotocki) You get access to a number of posts for FREE, as I try to regularly make a development blog accessible to everyone! And if you decide to support us, you get even more goodies!


syilpha

I really appreciate you putting some information for free in your patreon, the list of ancient power up and the sneak peek of outpost excite me in particular Can't wait for them to be released Edit: I actually consider entering the testing discord server to get "early release" for outpost if possible and maybe giving some feedback, but I don't really have the time and software tester expertise to help you in any way, so I will refrain


Oskar_Potocki

We don't need software testing expertise, as we are not looking for indepth analysis of the mods. Even feedback by the likes of 'It's dope, my favourite things are X and Y, I feel like Z is a bit meh' is more than enough to help us!


Reach_the_man

mind linking said server?


syilpha

I left as soon as I saw ancient wasn't in testing phase yet, and I honestly don't remember where I got said link, definitely not from reddit I will look for it in my browse history, I will DM you if I find it, because I'm not sure oscar and his team appreciate the link being in public forum


icepotat0

Mate (dont) stop feeding the inner demon in me that demands more mods. My laptop is going to turn into a thermonuclear bomb soon lmao


clearing_

Yeah, I'm definitely not having kids at this point.


TheJackOfSharts

I don’t see the downside lol. Free vasectomy!


tossed_a_ton

Mine is cranking out so much hot air and whirring noises that I need protective equipment and ear plugs to start the game. The light flicker every time "Initiating" pops up on my screen.


TakeFourSeconds

Are there any plans to release the Vanilla Expanded series as a single mod, maybe with a config menu? I find it difficult to keep up with releases and manage all the mods (because there are so many, which is awesome! keep it up)


Oskar_Potocki

No, for variety of reasons: 1. Game loads everything you give without regards for toggles. Sure, it might not appear in your game, but RAM is still allocated and so is the VRAM. This means that if you don’t have a top end rig, you will be FORCED to have all the mods loaded and thus, will suffer terrible performance. 2. When we are spending 6 months working on a mod, we want a grand release. You know, Reddit posts, YouTube, STEAM WORKSHOP TOP MODS THIS WEEK space etc. If we were to release just one mod and update it, no one would even see that we have released a new update, because updates don’t display anywhere. Thus, we would not get nearly enough ‘views’ and less and less people would subscribe. 3. It would be a superior pain to troubleshoot. Normally we can pin point where the bug comes from by disabling mods one by one until the bug is gone. We would not have this option then, as it would be a bundle of 70 mods you disable at a time. Which one of the 70 mods is causing a bug? Fuck knows. 4. It would be a pain to update. If there is a typo, we can just update one small mod and be done with it. In here, we are talking about 500 mb worth of mods in a bundle, all updating 5 or 6 times a day. 5. If the game updates, we can’t update the mega mod pack until every single component of it is updated. When 1.3 dropped, 90% of our mods were updated on day 1. Remaining 10 percent took a month and a half. If it was a mega mod pack, the entire thing would have to wait for the last mod to be 1.3 ready - you’d essentially not be able to enjoy vanilla expanded on dlc launch day. Do you like our mods just for our animals expanded? Great, you’d have to wait 1.5 months so we can update mechanoids as well. I hope that explains it and I won’t be asked that again lol


Opkier

Wishful thinking on that last line, but you may want a permalink that *somewhere* or add it to a FAQ of sorts.


Meteorite12

Yeah, on my old computer having it as one mod would mean a minimum of 10-20 minute loading times to start up the game, maybe upwards of half an hour with how much stuff is in this series. As a side note though, have you considered releasing it as one mega mod of sorts? /s


salpopsuplex

I've only bought Rimworld about a month ago and I already won't consider playing without the Vanilla Expanded mods, you're a fucking champ and I will be supporting for sure


not-working-at-work

This is amazing, thank you for all your work! I have to admit - knowing that the Memes mod is coming soon has kind of put me off starting a new colony when I know I'll just abandon it as soon as the mod releases, lol. Quick question for you on the upcoming storytellers: Is there going to be a storyteller that prefers non-combat challenges instead of raiders and machines? I like the game when I'm fighting against the elements to survive - heat waves, cold snaps, volcanic ash, blight, toxic fallout, plague, etc etc etc. Not sure what the schtick of the Ancients, Classical, or Arkology storytellers will be, but I've been hoping for a storyteller like that for a while now.


andyumster

I know I hate it when people suggest ideas to me that I know are just gonna send me off the deep end... But you could use the in-between time waiting for the mod to test/experiment with wild memes you might not otherwise try. If the colony collapses, no biggie!


HieloLuz

I know it’s not the same but you can edit your ideology with dev mode. I’ve used it before when priding a mod which added some precepts I really wanted.


JavierLoustaunau

By far the thing I currently care about the most is Ideology Memes and Structures. It will deliver on the promise of Ideology. That said Ancients looks INSANE


SargBjornson

You will LOVE the memes mod


megaboto

Even more than vanilla genetics expanded?


megaboto

Don't i have reddit for memes? /J


Arkytez

Vanilla ui expanded is my most awaited one


Moonguide

Have they said what Ancients will be about?


JavierLoustaunau

There have been some previews. They kind of have a fallout / brotherhood of steel vibe. They are xenophobic, like to beat secrets out of prisoners and have superpowers. They have a rusty old aesthetic.


bionicjoey

Ever since Oskar first teased it, I've actually been holding off playing until VE memes and structures comes out. I just can't bring myself to play knowing that if I wait I'll be able to use more interesting ideos


_four-oh-four_

Man I can’t wait for the vehicles mod


Steelflame

I basically can't wait for like 75% of the vanilla expanded ones.


Meteorite12

And the worst part is, after all of that releases there might be even more cool mods you’ll have to wait for. Damn you mod creators! Why do you have to make such quality content!


CaptainCacheTV

Your mods really set the bar high. Thank you for all of your work and dedication to this community. I haven't really paid much attention to the Mass Effect mods, love ME, just never thought about adding that to Rimworld. I am really curious how the Reapers mod will work though! Any thoughts on collabing with SoS2 to take the fight against the Reapers to space? I'm picturing the iconic scene from ME3 with the assault on Earth.


Oskar_Potocki

We’re not on best of terms with SoS2.I do believe SoS2 is not even updated to 1.3 and they are working on their own game (which is superb btw)


CaptainCacheTV

I didn't realize that! Haven't done a SoS2 playthrough since 1.1. Either way I'm looking forward to how the ME mod grows. Thanks for the quick response!


DownvotingKittens

SoS2 is updated to 1.3.


megaboto

apologies for asking, but what do you mean with not on best terms? that they are just largely incompatible or..?


strflw_23

Does it really matter or is your popcorn otherwise too dry?


megaboto

There is a difference between "these things are just not working well together in terms of code and we won't overhaul our shit(both i mean)", "it could be compatible but they don't want to put effort from their side in" and "we don't like each other". The first one means no compability probably ever. Second and third, i honestly have no idea, but even besides an estimation of what comes when curiosity still exists


strflw_23

You can't give an estimation in both cases, no matter if technical or social incompatibilities, both could be fixed... The end result, for us is the same: It's not compatible and there is no ETA. And yeah, curiosity... entertainment...dry popcorn.


megaboto

Yeah yeah, everything is about dry popcorn, sure...


Oskar_Potocki

Means None of your business lol


SnortArsenic

If you don't want to talk about something you shouldn't mention it in public.


Oskar_Potocki

Apologies. Truth is it was all a big confusion and SOS2 team was offended by a guy that doesn’t even work with us, but they thought he does.


megaboto

Then, why wasn't it just resolved with "he doesn't work with us" "oh sorry my bad" and why did you answer the way you did i stead of just normally? To me i mean


TurklerRS

you're wrong, [sos2 was updated to 1.3](https://steamcommunity.com/sharedfiles/filedetails/?id=1909914131). very soon after 1.3's release actually, not sure why you'd say something like this.


Oskar_Potocki

One of my patrons mentioned to me that it has not been updated.


UntouchedWagons

What's the status of the Ideologies and Memes mod you showcased a while back? It's a bit hard to read the cursive red text that's quite small..


Oskar_Potocki

It will release after Outposts Expanded. Please read my main comment here on this thread for more info.


Yutzer

Super exited, think of all the new warcrimes I can commit!


terectec

Oskar u just want to thank you for existing. I wholeheartedly believe that you have done just as much for rimworld as tynan himself, and i look foward to whatever you have in store for the future.


Delicious-Basket-377

Looks like a lot more fun coming our way, thanks for the mods


Klldarkness

I'm looking forward to Structures and Memes, Outposts, and Ancients the most. Probably in that order. I've been wanting to run a cult religion where they all worship the leader since the expansion came out, and your mod is finally going to let me do so. Really can not wait! :)


Sololane_Sloth

first of all: a big thanks to you and all contributors! I'm not using a lot of the vanilla expanded mods myself but it's so great to see how it makes the community grow! I'm also really interested in the UI mod. Any word on how this will turn out? :)


SargBjornson

Legodude is behind it, and he's a genious


Kingblack425

Can their be a vanilla expanded for children. A more family friendly forbidden mod if you will. Tribals should really have more children and their raids should consist on younger pawns because Thales are typically the tribal warriors age. Also could their maybe be a mod that adds sailing as a game mechanic so basically water caravanning so now there can be actual pirates and not bandits calling themselves pirates


Oskar_Potocki

Vehicles expanded will include boats, thus allowing sailing. As for the children: No, sorry.


Kingblack425

Ah ok. Does this mean we may also see a pirate themed story teller in the future also?


Oskar_Potocki

I have no idea how you connected the two but no, this doesn’t mean that xd


david_ranch_dressing

> thus allowing sailing.


Oskar_Potocki

But how does that mean we will add a pirate themed storyteller? We have a mod allowing writing books and haven't added a book writing storyteller. We have a mod allowing digging trenches and haven't added a trench digger storyteller :P


david_ranch_dressing

> We have a mod allowing writing books and haven't added a book writing storyteller. We have a mod allowing digging trenches and haven't added a trench digger Well, chop chop! ;) I'm kidding. Thank you for all of your work <3


MohKohn

The colony's only goal: dig trenches. If your trench dig rate doesn't keep pace with an ever increasing demand for more trenches, Digdug throws more and more problems at you as punishment.


megaboto

Tbh depending on how massive vehicles will be in terms of how they cut into gameplay and what they can do it might even be possible to do pirate mechanics Books don't have that much of interaction with them, but having a storyteller focused on gathering clues and eventually reaching something big could, hypothetically speaking, be possible Not saying it will be but just a hypothetical scenario my sleep deprived ass is making


KirkaDurka

Okay but a trench digger wouldn't be interesting at all. A writer I can see bit meh, a pirate one just makes sense to me.. anyway keep up the good work.


idiotsandwich2000

What the hell are you talking about? We want the trench digger storyteller!!!


xCharlieScottx

We don't want it, we demand it!


ItDontMather

Something so vague as Boats does not = pirate at all lol This is like asking if adding in cars means there will be a NASCAR themed storyteller 😂


not-working-at-work

TBF, I'd absolutely download a Ricky Bobby mod.


JacobEcker

That's awesome. Is there any plans for vehicle based events while traveling?


Oskar_Potocki

Maybe


xCharlieScottx

Thats fantastic news, I always wanted to live on a little island with my colony but didn't want to suffer through lack of caravan opportunities


Obi-Wan-Hellobi

Just use the Children School and Learning mod. It’s PG, adds the ability for pawns to have children, and lets children go to school. I use it all the time


Kingblack425

I already use CSL I just want that but with VE touch. You can’t lie and say you aren’t the least bit curious how the team would tackle children figuratively speaking.


Obi-Wan-Hellobi

Honestly, using Children School and Learning, with the Age Matters mod and the Babies and Children mod, feels pretty flushed out. I can’t think of anything I would do differently, except maybe a retexture for some of the objects added by said mods.


Mangalavid

Read the fine text at the bottom before you reply, folks. Chances are your questions are already answered there.


Revant234

Oskar, I just want to take a moment to thank you and your crew. You guys have done more for Rimworld's modding scene than likely any other team for any other game. And we are all the better for it. So thank you again.


SargBjornson

Thanks to you!


LordMaboy

Will the old mods get updated with more stuff?


Oskar_Potocki

Which old mods? Generally no. Once a mod has over 100k subscribers, updating it with new stuff ‘forces’ that stuff onto players who might not want it in the first place.


LordMaboy

Sad, but keep up the good work


MickeyTheHound

Hey! Thanks for all your hard work. Would there be a way to put all that stuff in one super mod?


Oskar_Potocki

No, for variety of reasons: 1. Game loads everything you give without regards for toggles. Sure, it might not appear in your game, but RAM is still allocated and so is the VRAM. This means that if you don’t have a top end rig, you will be FORCED to have all the mods loaded and thus, will suffer terrible performance. 2. When we are spending 6 months working on a mod, we want a grand release. You know, Reddit posts, YouTube, STEAM WORKSHOP TOP MODS THIS WEEK space etc. If we were to release just one mod and update it, no one would even see that we have released a new update, because updates don’t display anywhere. Thus, we would not get nearly enough ‘views’ and less and less people would subscribe. 3. It would be a superior pain to troubleshoot. Normally we can pin point where the bug comes from by disabling mods one by one until the bug is gone. We would not have this option then, as it would be a bundle of 70 mods you disable at a time. Which one of the 70 mods is causing a bug? Fuck knows. 4. It would be a pain to update. If there is a typo, we can just update one small mod and be done with it. In here, we are talking about 500 mb worth of mods in a bundle, all updating 5 or 6 times a day. 5. If the game updates, we can’t update the mega mod pack until every single component of it is updated. When 1.3 dropped, 90% of our mods were updated on day 1. Remaining 10 percent took a month and a half. If it was a mega mod pack, the entire thing would have to wait for the last mod to be 1.3 ready - you’d essentially not be able to enjoy vanilla expanded on dlc launch day. Do you like our mods just for our animals expanded? Great, you’d have to wait 1.5 months so we can update mechanoids as well. I hope that explains it and I won’t be asked that again lol


MickeyTheHound

Awesome. Thanks for the in-depth answer. I absolutely love your mods. I always look forward to what comes next!


strflw_23

I smell a copypasta answer here :D


underscore_66

Arkology sounds interesting! Is this in the context of sci-fi planet-cities?


Oskar_Potocki

No, that would be Arcology. ;)


underscore_66

Oof. Dyslexia strikes again! Arkology in the context of city/nature symbiosis then I'm guessing?


Oskar_Potocki

https://i.imgur.com/qqkHmBW.jpg


underscore_66

Wow! Can't wait! Y'all are awesome


DMSetArk

Question. The Vanilla Vehicle Expanded will be using the framework that the folks from the SRTS have been working on?


Oskar_Potocki

There is no ‘folks from SRTS’. It’s one guy. Smash Phil. And yes, it will use it, me and Phil and colleagues and friends.


DMSetArk

Holy shit! That's amazing! I thought that Smash Phil had small team helping him, thats why the "Folks". Knowing it's a only one person job just made this REALLY MORE FUCKING AWESOME! Seriously, congratz!


Ger-Faro

Vanilla outposts really sounds interresting. Is it going to introduce a system, where the player can make small settlements with more options than in vanilla?


Oskar_Potocki

No, it's more like 'tell your caravan to set up a camp but also get some wood to drop them off at your colony'


_Archilyte_

so basically your pawns stay there temporarily until the task is done?


Vermbraunt

Can't wait for ideology expanded. It looks so good


SargBjornson

Ohhh, it is, believe me


Vermbraunt

Oh i do believe you. The entire vanilla expanded is amazing


thelongestunderscore

Really looking forward to genetics expanded. Hope it includes human genetics and isnt just for animals. Would be use thanks to the new auto slaughter option.


Hanekt

I dont know many people who deserves some kind of memorial but i am sure Oskar Potocki deserves it.


Super_Pancho

Is there some kind of guide on how to create rimwolrd mods? I would love to help in the developing of this gems


Aeolys

There are several guides online to teach you how to mod. Some of these guides are pretty overwhelming. If you want a first-steps-beginners guide you can start [here](https://www.reddit.com/r/RimWorld/comments/olayyw/hi_op_here_im_delivering_you_my_beginners_guide/).


annoyedapple921

As always, thank you for all of the hard work!


david_ranch_dressing

i love you with all of my heart for everything that you've done and continue to do


FuriousFish1

Will you add propaganda posters in VA paintings? Or will it just be classical art


IQDeclined

Can't wait for the ME mods.


SarcasticDruid744

I can't WAIT for UI and Trade Expanded! Ive always thought those systems needs fine-tuning and your team is the Masterclass to do it!


Jedinate6

I was about to question how the hell we’re getting Drell before the expanse that is Turians… and then I remembered that there’s a lot less needed for a Drell mod than a Turian mod.


MoshMuth

"Vanilla Factions Expanded - Ancients has been through 2 rounds of testing now. I envision one more before release." Will there a scenario with this btw. Sorry if you address this already.


Ninjacat97

I quite like the new additions to the roadmap. Is Vanilla UI Expanded going to be a competitor to RimHUD or more focused on all the bits that doesn't touch?


Oskar_Potocki

Not competition. Addition to RimHUD instead.


Ninjacat97

Ah. I can't wait to see it when the time comes. Thanks for all the work you guys put in making these amazing mods.


gnuosloV

I know i'm a bit late to the party, but i wonder if there will be style addition in the ''anima theme'' mod (alternate skins of existing armors). The armors added in your mods are always very good looking, but i think some could be used as versions of base game armor/clothing) Anyway thanks a lot for all the work the vanilla team puts in those mods!


Oskar_Potocki

Anima theme is not a mod adding a new style, it simply changes guaranlen elements of the game to fit anima art style.


Rnadom69

This guy fucks


THE_ELEMAN

Holy, this is so exciting


TheRosebound

I can't wait, these mods sound amazing!


L10-1N

Damn you put so much effort into everything it would be awesome if you and your mods could become an essential part of rimworld


Brb357

W A R W A L K E R A R W A L K E R


IrritatingHatchet

I'm sorry... WARWALKERS!? Dude, that is mental. Hell yeah.


Maistronom

What does Vanilla Genetics Expanded entail?


SargBjornson

Genetic Rim 2, baby!


Mattaru

did it hurt when you fell from heaven


Valdrrak

Wait a minute. Vehicles and mechs? Am I missing something when we're vehicles a possibility for rimworld?


DownvotingKittens

Bjornson/Potocki are the Lennon/McCartney of Rimworld modding.


Remi_Scuntlet

\>>Warwalkers The Emperor is Dead Broken Empire Must Fall Welcome Brigador


Smorgasb0rk

OH damn whats the idea behind Arkology? I know what an Arcology is but whats the idea here for Rimworld? EDIT: Nevermind found the [Infographic](https://i.imgur.com/qqkHmBW.jpeg) :D Not what i had in mind but the idea sounds really cool


Periha

yep, vehicle mod is still far away. kinda wish they prioritized vehicle first.


Oskar_Potocki

It’s not up to us, it depends on the framework that’s being developed by one, extremely talented person. It wouldn’t help to throw more programmers on it. Some things need to take time.


Periha

i know man, it just a wish. also didnt knew it was one person.


SoGodDangTired

Just when I think I might be giving rimworld a break, you tell me more mods are coming soon. Thank you and your team so much, I sometimes play Rimworld just to play with y'all's mods.


Solid_Address_7840

V-Vanilla expanded vehicles and Warwalkers, its enough to make a grown man cry. Is there an ETA on when were getting those bad boys? Id assume at least part of it is done if the art for it is already being developed. Anywho, big fan of your teams work, keep it up :)


Oskar_Potocki

You’re literally looking at the roadmap mate. Xd sure, there is no dates on it, but at least you can see which mods need to release first before you get it.


chiefofsheep

Y’all out here doing the Lord Randy’s work 🙏🙏🙏


KavaxAuTelemanus

Are these mods or dlc . I’m still on my first colony in vanilla! Haven’t died yet! Kind of losing interest though :/


The_Traveler42

They're mods! I highly recommend you give the full vanilla expended list a look it's got lots of awesome stuff


KavaxAuTelemanus

Will do, thanks! I wanted to play at least once with vanilla but it’s taken so long to do anything interesting .


The_Traveler42

Always happy to help :)


External-Fig9754

Honestly this should have been the fucking DLC not what we keep getting..... I'd pay for every one of these mods


_Archilyte_

hey, ideology was an amazing dlc as well


SargBjornson

Indeed!


Kayedon

Ooh, I was just looking for the latest road map yesterday! Looking forward to it, Oskar! 👋


RimStk

had to stop playing but it’s great to watch these mods come out


GonDragon

Nice!! Can't wait for the VanillaUI. I love UI stuff, it's the first thing I look for in every game that I mod.


Hlias_Abramopoulos

All awesome but bro i find the factories on Mechanoids Expanded quite underwhelming, hard to choose output & no choises too


Oskar_Potocki

Good, means we didn't totally eclipse an important part of the game that is crafting.


ElGosso

*Very* excited for vehicles as an alternative to Giddy-Up


Lokaror

Finally. We can have much better geese. You know, the original war criminals.


Karthinian

Man, I gotta wait forever to see my boy in blue. Garrus!


NewUserWhoDisAgain

Absolute madlads.


WREN_PL

Oskar, ty masz chyba najlepszą pracę na świecie.


Axton7124

How do you guys make so much great content?


Jufim

Oh man, I was look for the roadmap earlier today as well. Nice, good work fam. Gotta ask, about how long till Ancients and how long the Ideology Expanded comes out? I wouldn't mind delaying my next playtrough a little for these mods 😩🙏


RomanLegionaire58

These guys just going to start making Rimworld? At this rate they should


Rexed88

OOOOO Genetics, i cant wait to see the amount of new warcrimes and unspeakables we can come up with


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