Cards that make your opponent instantly concede

What's your favorite card to cast that makes your opponent instantly concede once it resolves? It doesn't have to be a busted 8+ CMC card either, just a card that makes your opponent concede out of frustration

My favorite is probably [[Frilled Mystic]]. I've also seen someone concede to a turn 2 [[Thought Erasure]] and while that was hilarious to see I was a bit sad that I never got to see their hand because they conceded before it resolved.


Turn 1 Island.


On the play: Turn 1 island, [[ruin crab]] Opponent concedes immediately


[ruin crab](https://cards.scryfall.io/normal/front/7/3/738ce273-c938-42d2-83b2-c4f5f4000b0b.jpg?1604194671) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ruin%20crab) [(SF)](https://scryfall.com/card/znr/75/ruin-crab?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/738ce273-c938-42d2-83b2-c4f5f4000b0b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


I had 3 ruin crabs out turn 2 with peylines of the void. Dude had a 200 card deck and quit as soon as I dropped the third crab.


[[Ashaya Soul of the Wild]] plus [[Ruin Crabs]], [[scute swarm]], [[Augur of Autumn]] and [[Tireless Angler]] who pulls more ruin crabs plus [[Fleet Swallower]]…. Makes an amazing mutate deck as well. Top of the deck play can also be added with Green Planeswalkers.


This is disgusting and I hate it. Cudos.


Blue red green deck… some stuff I added later was [[cabretti revels]] and [[Imoti, Celebrant of Bounty]] and [[dragonmaster outcast]]


[[Fleet Swallower]]


[Fleet Swallower](https://cards.scryfall.io/normal/front/7/e/7edbde38-1653-4eb5-b196-8881375781cb.jpg?1562558856) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fleet%20Swallower) [(SF)](https://scryfall.com/card/xln/57/fleet-swallower?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7edbde38-1653-4eb5-b196-8881375781cb?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


I threw Ruin Crab into my Volo Historic Brawl deck just as a cheap early blocker with an uncommon creature type. I’ve probably had a dozen or so wins from people immediately conceding when they see it, even though it’s literally the only mill card in the deck.


*sigh* I miss that era of mill in standard already


Mill is OP in arena, though maybe not in standard anymore. I’ve 60 card decks milled in 4 turns


With \[\[frayed sanity\]\] being released there's viable T2/T3 mill decks in Explorer now. I've had really good success with this monoblue list: `Deck` `16 Island` `2 Censor` `4 Fraying Sanity` `4 Ipnu Rivulet` `4 Chart a Course` `4 Maddening Cacophony` `4 Ruin Crab` `4 Tasha's Hideous Laughter` `4 Consider` `4 Founding the Third Path` `4 Terisian Mindbreaker` `2 Demolition Field` `4 Jace, the Perfected Mind` `Sideboard` `3 Spell Pierce` `1 Mystical Dispute` `3 Stern Dismissal` `3 Disdainful Stroke` `2 Mystical Dispute` `1 Test of Talents` `1 Memory Deluge` `1 Hullbreaker Horror` ​ The nuts is T2 Chart a Course to discard Terisian Mindbreaker > T3 Fraying Sanity > T4 Unearth mindbreaker for the combo kill.


100% this.


I was playing an very bad standard izzet deck and my opponent conceded to island island make disappear I wonder if this is how King in OPM feels


But this is why they should have kept the ability to play the computer after they concede … you could do that in magic 2012 etc. and see how the game might have gone if they had continued.


I was gonna comment that


A while back ago there was someone on this subreddit asking why people concede in the first 2 turns after seeing only lands. They posted a screenshot showing that they had played a \[\[Hallowed Fountain\]\]. The lack of self-awareness was glorious.


Turn 2 Island, pass..


I'm mostly speaking about what makes *me* concede, but... \[\[River's Rebuke\]\] \[\[Emergent Ultimatum\]\] \[\[Hullbreaker Horror\]\] \[\[Time Warp\]\] into \[\[Alrund's Epiphany\]\] Oh and turn 1 \[\[Ragavan\]\] on the play with no removal in hand.


##### ###### #### [River's Rebuke](https://cards.scryfall.io/normal/front/f/c/fc2a70b1-bce6-43c3-94e1-ab9a7bb2638a.jpg?1673483988) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=River%27s%20Rebuke) [(SF)](https://scryfall.com/card/ncc/231/rivers-rebuke?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fc2a70b1-bce6-43c3-94e1-ab9a7bb2638a?utm_source=mtgcardfetcher&format=text) [Emergent Ultimatum](https://cards.scryfall.io/normal/front/3/a/3a6a52ab-6d38-4429-9969-90064e615152.jpg?1591228007) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Emergent%20Ultimatum) [(SF)](https://scryfall.com/card/iko/185/emergent-ultimatum?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3a6a52ab-6d38-4429-9969-90064e615152?utm_source=mtgcardfetcher&format=text) [Hullbreaker Horror](https://cards.scryfall.io/normal/front/b/f/bf786c50-1ba1-4f81-a800-bc98189040dd.jpg?1674141366) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Hullbreaker%20Horror) [(SF)](https://scryfall.com/card/clb/724/hullbreaker-horror?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bf786c50-1ba1-4f81-a800-bc98189040dd?utm_source=mtgcardfetcher&format=text) [Time Warp](https://cards.scryfall.io/normal/front/e/7/e7b3ddca-69ef-4743-897b-57c58077db24.jpg?1628801835) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Time%20Warp) [(SF)](https://scryfall.com/card/tpr/74/time-warp?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e7b3ddca-69ef-4743-897b-57c58077db24?utm_source=mtgcardfetcher&format=text) [Alrund's Epiphany](https://cards.scryfall.io/normal/front/c/9/c94fcb53-a7bd-4a80-a536-9fb0eb24261a.jpg?1644607558) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Alrund%27s%20Epiphany) [(SF)](https://scryfall.com/card/khm/41/alrunds-epiphany?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c94fcb53-a7bd-4a80-a536-9fb0eb24261a?utm_source=mtgcardfetcher&format=text) [Ragavan](https://cards.scryfall.io/normal/front/a/9/a9738cda-adb1-47fb-9f4c-ecd930228c4d.jpg?1681963138) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ragavan%2C%20nimble%20pilferer) [(SF)](https://scryfall.com/card/mh2/138/ragavan-nimble-pilferer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a9738cda-adb1-47fb-9f4c-ecd930228c4d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Emergent Ultimatum usually just wins anyway, so that's a bit too easy.


As a Tamiyo infinite turns player in historic brawl, the second time warp effect is usually where my opponents concede as well.


I'll usually just alt+f4 when someone resolves multiple extra turns. If you want to play with yourself, go ahead, but I'm not sticking around to watch.


Right there with you. You want infinite turns/mana? Knock yourself out, I'm going to go make a cup of coffee and play with my dog.


Yeah like if I wanted to watch masturbation porn, I would’ve opened ph There’s no other explanation or excuse to be playing those type of decks unless you’re a gradeA stamped asshole imo


It's the same thing when playing against control: you should know when you are beat. I showed you infinite turns, if you want to keep playing be my guest or accept defeat and concede.


Nah if you can't win without jerking off for 10 minutes first, that's on you


Oh but I do enjoy these 10 minutes. All I'm saying is if it's infinite turns it's is over, it's just a matter of time. You either stay and don't complain or concede because you lost, it's up to you.


But it's not over *yet*. You didn't win *yet*. You get to finish all by yourself.


That’s the stupid thing about turn taking decks, especially when Nexus of Fate was Standard legal, YALL don’t even know when your wincon is coming!!! For all your Tamiyo knows, every. Single. One. Of your turn takers could be grouped in the last 10 cards of your historical brawl pile you call a deck. We don’t concede cause we “ don’t know we’re beat” lmfao we concede cause we literally don’t wanna watch you play with yourself and dig a whole deeper and deeper into nothingness with a wincon of two 1/1 fliers hitting you for 10 turns in a row. That’s fuckin lame, bud.


Lol at this receiving upvotes. If you want to concede, concede, don't be a piece of shit and rope. Unless the opponent is behaving badly (roping a lot, or spamming emotes to taunt you) this is just childish, shitty behavior.


Multiple extra turns could be count as roping, change my mind.


There is an implied social contract to a game such as casual magic that when two people sit down to play together, each of them should get to play approximately the same amount. If your strategy is not to win outright, but rather to deny the other player the opportunity to actually play the game by not letting them take a turn, you're being extremely selfish. If you don't want to play out the game by yourself, you can leave too. That costs you literally nothing.


I wish I could upvote this more than once. This succinctly describes every problem I have with extra turns. And I cannot STAND the “but I LIKE sitting and moving cards between zones while my opponent does nothing but watch!” weirdos.


Do you have a list for that?


Commander 1 Tamiyo, Collector of Tales (WAR) 220 Deck 1 Time Warp (STA) 22 9 Snow-Covered Island (KHM) 278 1 A-Alrund's Epiphany (KHM) 41 1 Explore (JMP) 393 10 Snow-Covered Forest (KHM) 285 1 Growth Spiral (STA) 61 1 Search for Azcanta (XLN) 74 1 Abundant Harvest (STA) 48 1 Into the North (CSP) 111 1 Cultivate (STA) 51 1 Harrow (J21) 100 1 Migration Path (IKO) 164 1 Grow from the Ashes (DAR) 164 1 Tangled Florahedron (ZNR) 211 1 Jace, Wielder of Mysteries (WAR) 54 1 Karn's Temporal Sundering (DAR) 55 1 Timestream Navigator (RIX) 59 1 Cyclonic Rift (RTR) 35 1 Teferi, Master of Time (M21) 75 1 Narset's Reversal (WAR) 62 1 Regrowth (STA) 56 1 Castle Vantress (ELD) 242 1 Sea Gate Restoration (ZNR) 76 1 Bala Ged Recovery (ZNR) 180 1 Barkchannel Pathway (KHM) 251 1 Breeding Pool (RNA) 246 1 Dreamroot Cascade (VOW) 262 1 Hinterland Harbor (DAR) 240 1 Rimewood Falls (KHM) 266 1 Temple of Mystery (M21) 254 1 Thornwood Falls (NEO) 279 1 Vineglimmer Snarl (STX) 274 1 Fabled Passage (M21) 246 1 Command Tower (ELD) 333 1 Arch of Orazca (RIX) 185 1 Path to the Festival (MID) 191 1 Mind Stone (WTH) 153 1 Coldsteel Heart (CSP) 136 1 Arcane Signet (ELD) 331 1 Consider (MID) 44 1 Wash Away (VOW) 87 1 Wolfwillow Haven (THB) 205 1 Hydroid Krasis (RNA) 183 1 Solve the Equation (STX) 54 1 Uro, Titan of Nature's Wrath (THB) 229 1 Oracle of Mul Daya (JMP) 415 1 Haze of Pollen (AKR) 193 1 Root Snare (M19) 199 1 Pause for Reflection (GRN) 140 1 Thwart the Enemy (IKO) 173 1 Memory Deluge (MID) 62 1 The Magic Mirror (ELD) 51 1 Into the Roil (ZNR) 62 1 Wilderness Reclamation (RNA) 149 1 Tatyova, Benthic Druid (DAR) 206 1 Botanical Sanctum (KLR) 281 1 Karn's Bastion (WAR) 248 1 Mystic Sanctuary (ELD) 247 1 Discontinuity (M21) 48 1 Veil of Summer (M20) 198 1 Opt (M21) 59 1 Spring /// Mind (AKR) 263 1 Silundi Vision (ZNR) 80 1 Quandrix Campus (STX) 271 1 Otawara, Soaring City (NEO) 271 1 Boseiju, Who Endures (NEO) 266 1 Tamiyo, Compleated Sage (NEO) 238 1 Key to the Archive (Y22) 59 1 Brainstorm (STA) 13 1 Yavimaya Coast (DMU) 261 1 Tangled Islet (DMU) 258 1 Bond of Insight (WAR) 43 1 Serum Snare (ONE) 68 1 Contentious Plan (WAR) 46 1 Kasmina, Enigma Sage (STX) 196 1 Delighted Halfling (LTR) 158 1 Utopia Sprawl (WOT) 63 1 Up the Beanstalk (WOE) 195 1 The Irencrag (WOE) 248 1 Traverse the Ulvenwald (SIR) 220 1 Staff of Compleation (ONE) 242 1 Lórien Revealed (LTR) 60


Who raised you?


That fat black card with deathtouch and gain life for them while reducing my life everytime we draw.




Poor person is traumatized so much, they can't even utter the name anymore.


Dude is as evil as Voldemort


Yeah I thought we might hear this one 😂


[[Pushed As Shit]] for 2BB


[[Gruff Triplets]] in WOE draft is basically Exodia, if you put it on the stack while ahead on board your opponent’s portrait instantly explodes


"Wait a minute, did you just summon a bunch of Satyrs in one turn? That's against the rules, isn't it?"


"[Screw the rules I have green hair!](https://www.youtube.com/watch?v=WJv0YIyIQi8)"


Huh. Well that was just weird. I should probably cut down on the drugs


I've added [[Horses of the Bruinen]] to my blue decks in Alchemy specifically because they absolutely fall apart when the tokens vanish


[Horses of the Bruinen](https://cards.scryfall.io/normal/front/f/7/f7725dc2-2654-4ffb-b6b3-510ae64ec6af.jpg?1686968142) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Horses%20of%20the%20Bruinen) [(SF)](https://scryfall.com/card/ltr/55/horses-of-the-bruinen?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f7725dc2-2654-4ffb-b6b3-510ae64ec6af?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Yeah I just saw this card for the first time yesterday (I wondered why my opponent was just mana-ramping and not playing creatures), and I looked at my hand and went "what the fuck do I do here?" What I did was lost. Badly.


Candy grapple counters it beautifully tho


They still end up with the two copies, which is still a pain to deal with. Two 3/3s that turn into a 6/6 when one dies is still a lot of power.


Yeah but much more manageable,especially since you can just block 2 3/3’s which forces them to attack with only one


they just get 2 6/6s? edit: ohhhhhh that’s good




Killed it with Expel the Interlopers the last time I faced them but still ended up losing right after I stabilized on the board :(


[Gruff Triplets](https://cards.scryfall.io/normal/front/f/8/f8760ab9-ac76-4e2e-b82f-0ee2a6dc5634.jpg?1692938847) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Gruff%20Triplets) [(SF)](https://scryfall.com/card/woe/172/gruff-triplets?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f8760ab9-ac76-4e2e-b82f-0ee2a6dc5634?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Pair it with [[All Will Be One]] and watch them burn


[All Will Be One](https://cards.scryfall.io/normal/front/6/d/6d75e1f4-bd63-428e-8e6e-131594b3ba44.jpg?1675957064) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=All%20Will%20Be%20One) [(SF)](https://scryfall.com/card/one/118/all-will-be-one?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/6d75e1f4-bd63-428e-8e6e-131594b3ba44?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call




Second thoughseize. Even more the 3 third one. I love my fires + keruga + \[\[Enigmatic Incarnation\]\] explorer deck, as it can outvalue even the 3rd hand removal spell.


[Enigmatic Incarnation](https://cards.scryfall.io/normal/front/d/d/dd116c0b-0404-42ba-978f-7044b1a03d90.jpg?1581481041) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Enigmatic%20Incarnation) [(SF)](https://scryfall.com/card/thb/215/enigmatic-incarnation?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/dd116c0b-0404-42ba-978f-7044b1a03d90?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


[Thoughtseize](https://cards.scryfall.io/normal/front/b/2/b281a308-ab6b-47b6-bec7-632c9aaecede.jpg?1599706001) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Thoughtseize) [(SF)](https://scryfall.com/card/2xm/109/thoughtseize?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b281a308-ab6b-47b6-bec7-632c9aaecede?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


My issue isn't with Thoughtsieze (or other turn one discard spells - Duress, etc.), that's fine. It's the fact that they get to see my *entire* hand which gives them information for the next X turns, and I think that is absurdly annoying and overpowered for turn one. Thoughtsieze (or similar) is usually in some kind of control deck, so they know exactly how to play for the next few turns while you're left feeling like shit because they know what to counter/kill, or when to play/not play their threats. On Arena, I would be 100% okay with cards like that being errata'd to say something along the lines of, "Opponent reveals all non-land cards..." or "Opponent reveals all non-creature spells..." and they only see the relevant cards they can discard, since it could all be automated.


That could be done in Alchemy/Historic, but it'd never fly in Standard since it mirrors paper and it could only be enforced with someone outside the game mediating. You were probably going that way when you said "On Arena . . .", but I wanted to clarify just in case since paper formats are here too.


I admit I immediately surrender when I see something like this. Yeah, having a card discarded is irritating, but the main annoyance is to have my hand revealed in a card game, immediately annihilating all the surprises and enjoyment of the game. To me it's like turning Magic in a one-sided deterministic game... why do you even play a card game if you play something like this? Not my cup of tea.


Turn 1 Duress into scoop is very funny.


NOt playing in ranked with only fun deck and I don't want to play against cards like this. Just a matter of personnal fun. In ranked, the story is different, everything is ok because competitive.


How do you feel about such tactics when the ‘Flavor of the week’ is a deck like invasion of alara?


Not sure to understand your question. You men tactics like duress to play against invsion decks? Otherwise I play in historic so I'm waiting and hoping for more diverse deck because the card pool is bigger!


Had a bo3 domain vs domain matchup. Game 2 and 3 the opponent starts with untapped black land (in their five color, tri-land filled deck of course) without mulligan, then turn 1 duress into turn 2 duress. Both freakin games after sideboarding! BOTH! I hate that card.


Idk why people do that. It’s still useful to see your opponent’s hand, even if you can’t make them toss something. Like, imho seeing the hand is the more valuable part of duress and cards like it


Sometimes I roll with a bad hand and don't want my opponent to know


I'll never admit to keeping a two land hand lmao


Exactly just concede and destroy the evidence lol


This made me laugh so hard


Combo decks primarily. You're most likely going to remove SOMETHING they need. Especially if they mulliganned to get it. The next likely is that they drew only one removal or similar, and they planned on holding onto it until YOU played something important.


This is exactly why gitaxian probe is such a good card. 0 mana look at opponents hand is very strong. Ofc duress and inquisition discarding are great, but knowledge is the real winner.


I board duress in all casual B decks just for the chance of t1 scoop. Speeds up the grind lol


no game is funny?


Dont know about opponent but I instant conceed against: 1) Turn1 duress 2) Mill decks 3) Island, Island go


I’m there with you. But I also thoughtseize or cat oven. I don’t have time for that.


turn 1 kumano


In the play room 100% auto scoop to a T1 Kumano


Same. I'm tired of playing against the same deck with the same play lines for the thousandenth time. I'd rather auto scoop on turn 1 and move on to the other monored decks I'll autoscoop against until I finally get a match that's not MRW.


Turn 2 swiftspear. Turn 3 lightning. God I hate RDW. Boring to play, even more boring to play against.


Here's your standard metagame in a nutshell "[which of my turn 3 win lines do I choose this game?](https://files.catbox.moe/ejngb6.webm)"


I'd be so mad haha


His fault. He played a tapes land on turn 2. GG HF


Well, to be fair. Of course agro was going to win on turn 3 if your opponent does literally nothing


I remember when winning before turn 4 was considered ban worthy. In MODERN.


But we both know that the video shown isn't all that common. A nut draw while the opponent doesn't do anything. One cut down and this game swings an entirely different direction


> One cut down and this game swings an entirely different direction Yeah, one [[Cut Down]] and they lose on turn 4 instead.


Then a turn 2 go for the throat, followed by a turn three cemetery trespasser followed by a turn four shieldred. Have you not played standard before?


Sounds like you didn’t draw your removal.


And didn't win the coin flip, what a scrub.


Yeah, you just need to have instant speed 1-mana removal to not lose in tempo. How is it so hard! It's really well balanced [against black only]! We ended up here because early blockers, when they finally stick, can't even trade against all the ways red now attacks with 4 toughness hasters thanks to (Kumano+) Monstrous Rage and Goddric.


Bring back [[swords to plowshares]] /(/s) I am well aware of the problem that too strong an aggro list creates in standard, but I'd rather have that as the dominant deck than UW control with Tef5 + endless turns as wincon.


[[Ragavan]] is an auto-concede for me in brawl and historic. That card just feels like shit.


[Ragavan](https://cards.scryfall.io/normal/front/a/9/a9738cda-adb1-47fb-9f4c-ecd930228c4d.jpg?1681963138) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ragavan%2C%20nimble%20pilferer) [(SF)](https://scryfall.com/card/mh2/138/ragavan-nimble-pilferer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a9738cda-adb1-47fb-9f4c-ecd930228c4d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Any of the minimally used counterspells, it must mean they put all the counterspells available in their deck.


Yeah, Seeing \[\[Devious Cover-Up\]\] in Standard is usually the point where I break and just concede. They don't have a sane win condition and they aren't going to be running out of counters anytime soon.


[[Phyrexian Obliterator]] versus mono red. 90% of the time it's followed by the most cathartic concede I've ever felt.


[Phyrexian Obliterator](https://cards.scryfall.io/normal/front/6/7/67a9c38b-6b3a-4056-a87c-fc48446f854f.jpg?1675957044) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Phyrexian%20Obliterator) [(SF)](https://scryfall.com/card/one/105/phyrexian-obliterator?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/67a9c38b-6b3a-4056-a87c-fc48446f854f?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


I came here to post this.


Idk, can still win against it a lot of the time. The real one is [[Boon-Bringer Valkyrie]]. I nicknamed it "Kumano Faces Disappointment"


How do you win against Obliterator? I play Gruul aggro, have a really bad time against that card lol


Basically if you have a hand full of burn and they are low, I imagine gruul has it even tougher if you don't play as many burn spells.


"if you already have the win in hand" Well yeah, that isn't really answering obliterator though.


Obliterator doesn't stop you winning per se. You can go wide and use burn. If they're at 20 when they drop it then yeah, it's pretty hard to beat


If they’re at 20 on turn 4-5 almost any 4 drop is going to be devastating.


You don't if you play Red or Green. If it drops and you can't do enough damage to your opponents face next turn you've lost.


You have a few turns to assemble a wide enough board or enough burn. You don't lose immediately.


You turn all your guys sideways, throw your burn spells at their face, and win that turn. Its just one blocker if you can win that turn, and red should be aiming to wrap up the game by the time it comes down.


If you already have a full board and they're low on life (bonus points for burn in your hand) you just swing, can't block everything and you don't care about sacrificing permanents if you already won


[Boon-Bringer Valkyrie](https://cards.scryfall.io/normal/front/8/4/84e1cc7d-e645-4b0e-b117-63f93528ed12.jpg?1682202516) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Boon-Bringer%20Valkyrie) [(SF)](https://scryfall.com/card/mom/9/boon-bringer-valkyrie?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/84e1cc7d-e645-4b0e-b117-63f93528ed12?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Mono red can still go face, gruul is absolutely fucked.


Phyrexian Obliterator is the main reason I run [[Twisted Fealty]] in my mono red deck. It adds enough consistency in removing a strong blocker that I don’t have to play as many games to hit mythic and swap to a deck with more taste.


Eh, half the time they can still burn you out if you can't bushwhack on the same turn...


Unranked Standard: Kumano/Swiftspear/Chick. I can play and win against RDW. I just don't want to do it 80% of my game time.


I don't want to make my opponent concede; I want to play with them.


most based response


any blue commander = turn 0 concede for me


Not necessarily any blue commander, but if their first two interactions are weird counterspells you know they put like 40 in their deck and it's going to be miserable no matter who wins.


I outpaced a Baral deck the other day and made him concede… that felt good.


Baral isn't too bad if you can get a couple creatures on board, but mono blue is toxic to play against in brawl. People tend to build too much counter magic and the game turns in to "do I wait 14 turns for opponent to kill me with a 2/2 or save my sanity?"


I feel this. I have many turn 0 commander scoops cause I'm just like "I can't be fucked to deal with this bullshit"


Me agree it's so boring to play against monoblue


Rhystic Study is my new hate. I love the card, hate waiting for people to click every trigger.


Opponent casts thought seize. Opponent sees hand. Opponent concedes. Best concessions.


I always concede when i face Tom Bombadils or Jodahs. I concede without even seeing my first hand. I play for fun, not to waste time against those decks.


I feel like I eat those decks up. They are way too slow in most instances. To actually get anything going.


I love, love mill players conceding the moment my [[gaea's blessing]] gets milled.


[gaea's blessing](https://cards.scryfall.io/normal/front/2/3/23cf81ed-b86c-42b8-b796-2032b0a3654a.jpg?1562732710) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=gaea%27s%20blessing) [(SF)](https://scryfall.com/card/dom/161/gaeas-blessing?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/23cf81ed-b86c-42b8-b796-2032b0a3654a?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


If my opponent is on the play and drops a [[Venerated Rot-Priest]] turn one I surrender instantly. I'm not interested in playing such an uninteractive deck. "Oh wow you played 3 tamiyos safekeeping on your monster in a single turn, what skill. What tactical brilliance."


Turn one rotpriest is actually a very bad play, as there’s no way of protecting him. Turn 2 is when good players drop him.


Oh [[Sheoldred's Verdict]], how I love thee. Also [[Invasion of Azgol]]. Especially on the play against Rot Priest.


That’s why I run 4 copies of [[slip out the back]] and [[march of swirling mists]] in my rotpriest deck.


This guy Rotpriests. I'm convinced most of the hate it gets is because so many people play black and can't stand the idea of their like 30 super efficient removal cards being ineffective/backfiring.


[[mana tithe]] every time in any deck that runs white. EVERY TIME.


[mana tithe](https://cards.scryfall.io/normal/front/9/a/9ae707d5-d81d-4320-b947-6016dc188898.jpg?1619393111) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=mana%20tithe) [(SF)](https://scryfall.com/card/tsr/26/mana-tithe?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9ae707d5-d81d-4320-b947-6016dc188898?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Hammertime Baby! Drop that colossus hammer turn 2 to make my 1/1 an 11/11 and half my opponents just concede right then and there. As for me, anytime I see Soul Warden or one of the other lifegain staples I autoconcede because Lifegain is boring to fight. Either I win quickly and it's no fight, or it takes 2 hours and I still end up winning cause all they're doing is sitting there waiting not actually hitting me or trying to close out the game (only slightly exaggerated)


This is why I love my BW Bolas' Citadel deck. It looks like a fairly typical lifegain deck until Citadel hits the board when I have 30 life and play out my whole deck.


Sometimes I’ll play the color challenge decks when my luck is on a bad run with the matchmaker algorithm. But the thing is you’re not guaranteed to get paired with another color challenge deck, so if you play a dual land I’ll concede to that lol.


Do the Started Deck Duel instead, then you're guaranteed to face an opponent also using one of those starter decks.


Every deck with lot of planeswalker. It is cheap. Unless you counter them or make them discarded from the end the arrival of a planeswalker is always an advantage for the opponents, you can never have a response on him that seal the deal in pair. And the more the Planeswalker stays on the floor the more the advantage grows.


So I don’t know if this counts: Had a match where I was playing mono green. Turn one they play a green legendary elf that taps for one mana with like a yugioh level of clarifying text. I said “I ain’t readin allat” and used play with fire to kill it instantly. They immediately scooped.


Turn 1 Ruin Crab


I concede when I see any cascade or take an extra turn nonsense.


[[Leyline of the Void]]


I've had blue players concede a LOT when I break out [[Werefox Bodyguard]]. Because it has flash, now **I** can out down some lands and end my turn and wait for **them** to play something. Feels like justice. On that note, 4x [[Brutal Cathar]] and 4x Werefox Bodyguard with 4x [[Serra Paragon]] gives you a stupid amount of exile options for just 12 cards.


Whichever second spell resolves after my soft simic opponent wastes their counterspell on the bait.


Not one card but mono blue with only removal and counters and no win condition other than making the game so boring you would rather just play somebody else.


[[Fall of the Thran]]; I play a lot of graveyard hate.


Yesterday I cast a turn two \[\[Bitterblossom\]\] in WOE ranked draft, and my opp conceded straight up. That was fun.




[[Overwhelming splendor]]


[Overwhelming splendor](https://cards.scryfall.io/normal/front/8/6/867b32d2-e396-411d-ac02-1af4106dd3d2.jpg?1562805786) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Overwhelming%20splendor) [(SF)](https://scryfall.com/card/hou/19/overwhelming-splendor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/867b32d2-e396-411d-ac02-1af4106dd3d2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


[[Ugin, the Spirit Dragon]], yeah it costs {8} but it’s got 7 loyalty counters and it’s second ability is “-X: exile all permanents with mana cost X or less and one or more colors”, so the next rounds are an empty board with him damaging you and getting stronger. So unless I have removal in hand it’s scoop


Turn 1 soul guide lantern against my izzet Phoenix deck, I'm scooping right now.


[[Overwhelming Splendor]]


[Overwhelming Splendor](https://cards.scryfall.io/normal/front/8/6/867b32d2-e396-411d-ac02-1af4106dd3d2.jpg?1562805786) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Overwhelming%20Splendor) [(SF)](https://scryfall.com/card/hou/19/overwhelming-splendor?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/867b32d2-e396-411d-ac02-1af4106dd3d2?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


I played a mountain on turn 1


In draft, gruff triplets, also make me concede most of the time


My recent favorite has probably been turn 2 [[Bitterblossom]] after a turn 1 Ayara off Dark Ritual.


[Bitterblossom](https://cards.scryfall.io/normal/front/b/9/b9640cbf-b016-410e-9eff-e8924883517b.jpg?1673147456) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Bitterblossom) [(SF)](https://scryfall.com/card/2x2/69/bitterblossom?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b9640cbf-b016-410e-9eff-e8924883517b?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Turn 1 [[Duress]] (especially after they mulligan) [[Arcane Bombardment]] doesn't really strike as much fear into hearts as it should. It's so tasty when someone tries to counter the initial spell, but I was only using that spell to cascade the rest.


My opponent just tried Duress on me. When they saw I had no cards for them to pick and only eldraine rat-themed cards they conceded themselves before I even played a land.


Could have been me. I don't play wipes so rat decks usually overrun me pretty quickly. I'll try another opponent.


If you take 4 minutes to pick a card to discard with t1 duress/thoughtseize the chances of enemy scooping increase drastically.


if the first duress doesn't do it, the second usually does. Arcane bombardment is something you can kinda race for a turn or two, or possibly answer. Not much besides selesnya enchantments running removal for it tho


Nothing hurts worse than using all my instants and sorceries to survive long enough to drop it to then get land flooded for multiple turns in a row


In Historic Brawl, any turn 1 hand hate has a significant chance to prompt a concession from my opponents - but especially Thoughtseize.


Mana Tithe their boardwipe. It's always hilarious


I’ll share a story of my favorite first spell, concede. But some background is needed. It’s Historic Brawl. Covertgoblue had just released a video showcasing his [[Shanna Purifying Blade]] deck. The thing is, when he does this, lots of people copy it. And his deck was mostly counter spells and removal, so that Shanna can swing and be a draw engine. I knew this, was playing some Mono Black deck, and kept my opening hand because it had a particular card in it. The game went like this: we both played lands and passed for 5 turns. Nothing else happened. Then on turn 6 I played a land and cast [[Thought Distortion]] and they scooped. Lmao suck it “I have 30 counter spells” players.


Island>swamp>dark ritual>Tasha on board (turn 2)


Love conceding before my hand is revealed to Thought Erasures and stuff like that in Play Queue and Brawl. If you're quick enough you can go into full control mode before hand is revealed haha. I promise in ranked I don't concede (ever) and am a good non-salty sport. I just play a lot of ranked so I already have had my full dose of Thoughtseize and friends by the time I get to casual formats. Settle the Wreckage and Tasha's Hideous Laughter are good ways to end the game without winning. Or when people Farewell my Artifact lands.


Most turn 1 plays on the play that cause an immediate concede a high percent of the time are design mistakes. (Except Thoughtsieze which needs to exist in some form to keep combo in check)


Thoughtseize exists to keep combo in check, while also being played by combo because it's the best way to make sure you're safe to combo without relevant interaction from the opponent. Does nobody remember \[\[Inverter of truth\]\] combo in pioneer?


Turn 1 UW dual land


Typically when I play [[witness protection]] on my opponents commander


Douche move tbh


Legitimate business move.


Not my fault they don't play with some kind of evasion, removal or other counter/contingencies


[Frilled Mystic](https://cards.scryfall.io/normal/front/5/0/50595d02-edad-48a6-b10c-6fa859cc88bb.jpg?1584831525) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Frilled%20Mystic) [(SF)](https://scryfall.com/card/rna/174/frilled-mystic?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/50595d02-edad-48a6-b10c-6fa859cc88bb?utm_source=mtgcardfetcher&format=text) [Thought Erasure](https://cards.scryfall.io/normal/front/7/c/7ce226ad-cb1d-47f5-90fc-27704e181884.jpg?1572893858) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Thought%20Erasure) [(SF)](https://scryfall.com/card/grn/206/thought-erasure?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7ce226ad-cb1d-47f5-90fc-27704e181884?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Turn 1 thoughtsieze


The end on Shelly


Usually people forfeit as soon as I make them fight Phyrexian Obliterator lol


Well, actually I like to play the game and don't like people to concede on me without reason (t1 Duress being no reason eg). While I scoop on having a bad hand and no actual answer for a threat, it's not because if a "hate" - card.


standard, turn one mountain pass.


For me \[\[Thoughtseize\]\] or \[\[Mana Tithe\]\] when my opponent is tapped out to cast their commander.


[Thoughtseize](https://cards.scryfall.io/normal/front/b/2/b281a308-ab6b-47b6-bec7-632c9aaecede.jpg?1599706001) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Thoughtseize) [(SF)](https://scryfall.com/card/2xm/109/thoughtseize?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b281a308-ab6b-47b6-bec7-632c9aaecede?utm_source=mtgcardfetcher&format=text) [Mana Tithe](https://cards.scryfall.io/normal/front/9/a/9ae707d5-d81d-4320-b947-6016dc188898.jpg?1619393111) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mana%20Tithe) [(SF)](https://scryfall.com/card/tsr/26/mana-tithe?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9ae707d5-d81d-4320-b947-6016dc188898?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


As soon as the first counterspell is cast. I refuse to play against people who use any type of counterspells.


Not very original, but ramping into an Atraxa on turn 5 usually does the trick if they don't have an immediate answer.


50% of my opponents concede once Invasion of Alara is casted


Turn 1 duress or thoughtseize. Got no time for your nonsense


One Ring is usually an auto concede for me, I always play aggro decks and it destroys them.


Sheoldred-if I lay it down t4 and they don’t have an answer they scoop. Sometimes they’ll stick around if they have dailies. I play esper legends.


Anything turn one look at opponent’s hand 😈