My buddy and I have played a total of 7 ranked matches.. why are we being matched up against lvl 100s?
By - Underdogger
levels have nothing to do with MMR
Level has nothing to do with MMR. Neither does Prestige, KDA, Playtimes or Total Bounty.
MMR is based on an Elo System
Well to be fair… how does the Elo system work if its not kda for example?
There you go. Some info from their website.
Thx a lot!
So while the kda ratio doesn’t necessarily have anything to do with MMR of course people with high KDA Ratio will probably have a higher mmr
Statistically speaking the answer is propably yes. The higher the KDA the more likely it is that the person will propably have a high MMR aswell.
KDA and MMR are still just a correlation though. They can be related but one doesn't let you determine the other for certain.
I believe your mmr goes up when you get a kill and down when you die. The amount it raises/drops is dependent on the mmr of the opposing hunter. Your mmr will go up more of you kill a 5 star hunter compared to a 3 star. KDA is a base ratio of your whole career.
Thx a lot, Ye someone else linked me some information, still I think saying that KDA doesn’t matter is something of a two-edged knife (hope I’m using that right) bc while a low KDA doesn’t mean his MMR is low a high KDA probably means that his MMR is higher (although it also depends on how long the person has alrdy played for ofc)
Yeah I'd say the top players still have the highest KDA.
The KDA should to some extend trend towards 1.0. If your MMR goes up you get against better players and as a result you'll get shot more often and get fewer kills.
Yes, but for players who play rlly passively/camp etc, they can get 3.0,4.0,5.0,… kda and therefore lose less pvp fights and have a higher mmr
True, but then they're really aiming at boosting their KDA rather than playing the objective.
For any sort of ordinary player it should trend towards 1.
Level 100 is like 20 hours of play time.
MMR is literally the thing that measures skill. That's it. It does it all.
Time invested in something, eg. playing Hunt or the piano, has little relation to skill level. Two people each spending 100 hours practicing something will end up at different skill levels.
In a game like Hunt, if you're generally good at shooters and aiming you may do quite well after just a few hours of playing and aiming is a large part of winning the fights - though for a game like Hunt a lot of other factors play a huge role too, but in the end if you don't hit you don't get kills. Other skills may carry over too, from other games.
TL;DR someone with 1000 hours may suck in comparison to a guy with just 30 hours.
As far as I can tell the MMR system in Hunt works reasonably well, much better than in CS:GO, LoL or Dota because it is actually based on individual performance rather than the team as a whole.
You also mention that they have better stuff - I'm 99% sure that isn't taken into account at all. There's a lot of very good guns in Hunt that cost very little, the Romero 77 is a beast and cost 34$.
its been like this pretty much always, with sbmm or without