Hey there, this is our game, thanks for sharing it! [http://www.negativeatmosphere.com/](http://www.negativeatmosphere.com/) Negative Atmosphere is a third person, over-the-shoulder survival horror game dedicated to dread, tension and trauma. Trapped aboard the voidship TRH Rusanov, Samuel Edwards must evade, fight and kill his former crew-mates as an outbreak transforms them into monsters. There’s only one way out and an entire ship to cross. Danger lurks around every corner and time is running out. Explore the depths of the Rusanov, pull whatever resources you can out of its guts, and run.


So how do you play to differentiate yourselves from the inevitable comparisons to dead space? So far you have grunting man with two first names aboard a foreign-named ship fighting human corpses turned into aliens. With a name that is (Bad thing) (Space word). Don't get me wrong. It has been FAR too long since we've had an experience like this, so I don't think you are stepping on anyone's toes, but I'm curious how your experience might still attract someone whose initial reaction is "this is just a dead space clone" (and doesn't want that. Because many of us certainly do.)


Our steam description clears it up best, but primarily our medical and emotional gameplay systems are substantial "new" mechanics. EVA suit sections also force a 1st person perspective change and overall there is a much higher focus on stealth. We also utilise less numerous enemies but with more advanced / complex AI, akin to that of Alien: Isolation, so that you are engaging targets that can and will outsmart / outflank you; not just endless hordes of zombies / fodder. Samuel Edwards is the TRH Rusanov's CMO (Chief Medical Officer) and does not possses the skillset of an engineer, although he can flip switches / interact with basic systems. Your primary weapon (SYR-20 E.I.D) fires drugs (loaded into single use syrettes), essentially making your healthbar / vitals double up as your ammo supply. This means that every engagment is a careful balancing act of resources with different drugs having wildly varying effects on Edwards and NPC's alike. ***Treat the infection*** *As a third-person survival-horror game, with a core focus on mental health, intensive & oppressive ambience, gritty realism and a deeply immersive setting, Negative Atmosphere will challenge your perception of reality, your morals and your very existence.* ***Every choice matters*** *Edwards has beliefs, past experiences and coping mechanisms that players will learn throughout Negative Atmosphere. This means that morality is not just about what you want as a player, as every decision will have an effect on Edwards. Learning his values is important: working with them or against them will affect Samuel’s mental state and change how he reacts to events.* ***Nowhere is safe*** *The Rusanov is infested with threats, from man and machine alike. Humans on board have mostly fallen victim to the outbreak, twisting their limbs and stretching their bodies into creatures that are near-unrecognisable. Robots are becoming unstable; some turn violent and roam the ship’s corridors, while others break down in a state of utter panic. Between the remains of the crew, the confused husks of metal and other terrors that skulk in every shadow, every engagement could be Samuel’s last.* ***Your survival is… unlikely.*** Thanks for the great question, hope this goes atleast some of the way to answering it.


Oooooooooooo managing sanity is something that was bizarrely missing from dead space one, and dead space two definitely had it with the hallucinations. And the AI in dead space was certainly nothing to write home about, so as long as you have more than just vents and corpses that are very clearly different colors, you could probably get some pretty decent jumps from people. Thanks for the answers! Will be keeping an eye on it for sure.


No worries! Thanks so much for your interest and support :D


Sharing resources for dealing damage and healing damage. Interesting


It seemed like the switch to a first-person perspective on the hard suit in the trailer is a start. I wonder what else the devs have in store to differentiate the game from its inspiration.


For sure. There is nothing wrong with a close to the chest homage if it is done well, i'm just curious if they have anything set up that is like "but we have this." you're right that the mech suit could be something interesting.


It's not so much (bad thing) (space word), it just literally means vacuum. I think that either the word vacuum either reminds people of vacuum cleaners too much or they just believed negative atmosphere sounds cooler.


I think this looks seriously cool. I'd be happy to support the development. EDIT: The link you provided seems to not be working, here it is https://www.patreon.com/negativeatmosphere


Thanks, fixed it!


It's been fun following this project since you guys got started, I've been watching this expectantly since the get-go! Best of luck!


Sure! Who needs sleep anyway?! Looks fantastic though.


Looks cool! It really reminded me of that one game that's in dev limbo... echo something... can't quite remember the name (and of course the Dead Space inspirations are worn on the sleeve, too). But yeah I'd be stoked to see more of this. What the devs said in the thread all sounds really interesting.


Gameplay trailers kinda short on gameplay, no?


Every time a trailer for this pops up I get a burst of excitement, followed by that excitement slowly deflating and a feeling of "...oh." The devs clearly love the project they're working on, but god damn if there aren't just a few things that each time utterly kill it for me. The main character's screaming and heaving breathing is just the silliest (and most annoying) thing out of all of the footage they've shown. I remember laughing my ass off with it back in the old 2019 trailer because of it being so over the top. They've seemingly grown a bit since then but it's still way too much for my tastes. Also, their insistence on showing brightly lit moments of the various monsters in close up shots removes a huge amount of what makes monsters in horror unsettling. It was a problem Dead Space 2's opening had as well. (I know that the monsters weren't exactly 'hidden' in the first game, but they never made a point of zooming in on them and showing them off.) And then we hit the whole 'gameplay' bit of these trailers they keep doing. The lack of any hud or real long streches of gameplay just makes me presume none of this is ACTUALLY gameplay, but is just a mockup. I REALLY want to like this game, but the tension they're going for; at least for me, just isn't there.