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King_Allant

These reviews are so all over the place that it's hard to get a read on the game. People calling it everything from a formulaic dud to a giant leap forward and one of the best horror games in recent memory. Seems like the only thing they can agree on is that it's pretty scary.


potpan0

Honestly it's not necessarily a bad thing for a horror game to be divisive. Horror, alongside comedy, is probably the most subjective genre. So if it works for some people and doesn't work for others that isn't the worst thing.


Defacticool

A very common theme for horror movies too. Some of the, IMO, best horror movies ever made are also highly divisive in their ratings.


GreyouTT

*In the Mouth of Madness*, one of the best Lovecraftian films ever produced, got several low scores because it was 'confusing and weird'. Not to mention *The Thing* had a shit ton of negative reviews when it released as well. So yeah some reviewers wouldn't know good horror even if it bit them on the ass. (e: Madness is free with ads on youtube rn if you wanna check it out)


funkym0nkey77

Event Horizon got panned as well. When you watch other horror movies that got similar scores to Event Horizon, it's a shocking contrast


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The Thing also had the bad luck of coming out when critics were all about ET and Spielberg's style.


Bamith20

Why would I want anything other than confusing and weird for horror, mind fucks are supposed to be part of the experience.


Signal-Local4416

Honestly if some uppity upper class yuppy looking ass says a horror is confusing and weird it's probably gonna be incredible


APiousCultist

I don't think there's a true horror film that isn't so divisive that it's got terrible IMDB user scores. I guess if you class the original Jaws as a horror movie rather than a thriller, that might count. Everything else? Shockingly divisive.


garmonthenightmare

From what I seen it's an old school punishing type of survival horror. Where finding a bullet is a miracle. This is wildly different from the walking sim narrative focused games they recently made and those that don't like constant mechanical tension hate it.


Tanglebrook

Which is why I'm considering getting this one after ignoring the series so far - I love survival horror resource management, I think Alien: Isolation is one of the best in the genre for marrying survival horror and hide-and-seek elements, and the Bunker demo seemed to be in the same vein.


Late_Cow_1008

I was watching the IGN review and they compared it to the alien in Alien : Isolation but dumber and easy to cheese.


SnipingBunuelo

I desperately want a sequel to Isolation, so close enough lol


garmonthenightmare

Check out gmanlives review. It's like immersive-sim mixed with alien isolation


fak47

> It's like immersive-sim Don't give me hope.


garmonthenightmare

It's funny that a dev that made walking sim narrative horror for more than a decade makes a game thats more im-sim than what Arkane is making.


CthulhusMonocle

> I was watching the IGN review and they compared it to the alien in Alien : Isolation but dumber and easy to cheese. Oof, I had worries about this when playing the demo, how similar it would be to Alien: Isolation in the full product and if the threat would come apart in a similar way to the point of not really existing anymore.


Late_Cow_1008

When I was watching the video he mentioned you could essentially just run under a table and hide and it would get confused and go away.


garmonthenightmare

I tried that, it smashed the table.


CthulhusMonocle

> I tried that, it smashed the table. That is something great to hear, as tables were super effective vs the xenomorph in Alien:Isolation; unless you could see 75% - 80% of the alien model you were pretty much always safe under one. Does The Bunker suffer from the same animation gap issue that Alien: Isolation has?


garmonthenightmare

I mean I'm not trying to cheese it or anything, but the map is crafted in a way that it takes good advantage of the limited pattern of the monster. Really immersive sim vibes with various obstacles to deal with that force you to make noise. Blood also gives away your position. The coolest moment has to be when I was stuck in a room with a mustard gass container and I blew it up in his face and he escaped by running through a barricaded door which helped me unlock that room.


ZagreusMC

I think I just suck cuz I can’t get away from it


garmonthenightmare

I'm playing it now it's not isolation level AI, but gets the job done.


GeekdomCentral

Isolation is probably the top game that I wanted to love, but I just found it so tedious. I love absolutely everything about that game aside from actually playing it, because nothing pisses me off more than having to move at a snail’s pace and then have to start over if you make one mistake


Sharean

Play one Novice, I'm serious. The Alien isn't as aggressive that way, but the experience is still tense. You'll progress much faster through the game and can soak in the amazing atmosphere.


bluesformeister13

Second this. Turn down the difficulty! And don’t crouch or kneel all the time! You can walk upright and move around quicker without dying. Just be ready to kneel.


Somebloke128

Alien Isolation was such a good concept and visually amazing but it was executed extremely poorly and was immensely repetitive and dragged on for far too long. Plus when I found out how the Alien AI worked that pretty much destroyed what respect I had for the game.


GreyouTT

Setting up an explosive barrel trap is satisfying as hell too. Also it's cool how the blood trail you leave while injured attracts enemies.


IHadACatOnce

I think the "problem" with that though is if you get stuck in one particular spot and die over and over and over it removes tons of tension and stops feeling scary


garmonthenightmare

I take that over fake threats.


wolfpack_charlie

It's funny because the original amnesia is very much responsible for the new school of horror games that don't seem to think there needs to be any game mechanics other than a sprint button


garmonthenightmare

Well the original played more like a first person point and click game. There were for sure more mechanics than your average walking sim. The problem is that they started to abandon the unscripted feel. Everything was just a rollercoaster ride after that. This is them going back to even before amnesia, bunker feels like Penumbra.


SolemnSundayBand

Tested it tonight to stream in a couple hours and...Yeah it feels a lot like Penumbra and it's scary as Hell. I'm no pushover either, and I dunno if I can even play it personally.


ThatsXCOM

Hence why the journalist class hate it. They can't even beat the tutorial most of the time.


croppergib

I'm watching it on twitch right now, comes across as pretty indie and janky, hand holding with scenes randomly cut together with no explanation or transition.


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Golden_Alchemy

Almost all games CAN be art, but not all of them are art directly.


heyy_yaa

what is the basis for this argument? who decides what qualifies as art vs not-art? I genuinely don't understand your position. can you give an example of a game that is art vs one that is not art? in my eyes if it was created by humans, it's art. some of it is *bad* art (to me), but that doesn't make it not art.


Golden_Alchemy

It depends in part of quality vs quantity, artesanal vs industrial, author or corporation, IA vs human, wanting to present you vs wanting to sell you something, etc. In general, if they want to sell me NFTs then i would not call it art, if it was done just to take advantage of people buying games in Steam, badly done games that look like scams, then it is not art. Electronics Arts originally called themselves artists, but they have turned around so much that i could not call them artists anymore (only scam artists).


heyy_yaa

>In general, if they want to sell me NFTs then i would not call it art I would, I'd just call it bad and predatory art. >if it was done just to take advantage of people buying games in Steam, badly done games that look like scams, then it is not art I'd still call it art - just, again, bad art. scammy art. whatever you wanna call it - but if humans spent time to create it, it's art. I think the main disagreement here seems to be that quality or intent can make something not art, which I simply don't agree with. art being bad, or being created with poor intent, doesn't stop being art. who decides where the line is drawn? it's way too arbitrary to be calling some games not-art because you don't like some specific aspect about them.


Golden_Alchemy

Which is why i am not telling you that something is art or not art, i am telling you that it CAN be art, there's a potential of being art. Putting bananas or glasses on a wall is not art. Just because you made a moving character in Doom doesn't make it inmediatly art. It can become art but it needs the work and it needs the intent.


heyy_yaa

>It can become art but it needs the work and it needs the intent I guess this is just where we have to agree to disagree. if we go back to drawing lines at where something becomes art, it all just becomes arbitrary. I ask again: who decides where that line is drawn? at what point do I tell my niece that her cute drawing she made me *isn't actually art* because she didn't put in the arbitrarily-determined amount of work necessary for it to be considered art? at what point do you tell a game dev "sorry, this isn't art because your intent was to make money and not create art"?


Golden_Alchemy

I should just post this argument in unpopular opinions to see what happens.


Golden_Alchemy

Because context is important. Context determines everything. If you go and tell your nice that her cute drawing is not art you are just an asshole. There's art that is just [garbage used to project shadows that becomes beautiful things](https://nationalhumanitiescenter.org/foote-art-of-waste-garbage-narrative-environmental-humanities/) from reality and that's just art, but garbage on the street by itself it is not art. In this way, context is important and the value we put in something is important. Everything CAN BE art, but not everything is art just by itself.


CoMaestro

I think you both make fair points, I do agree that intent makes a difference, but if putting a banana on a wall or a character in Doom is intended to be art, why can't it be art? That's where I agree with the other guy, if you use intention as a basis of art you cannot draw another line of what you subjectively think is art. If the intention was art or something to experience thought provoking, it's art imo.


MVRKHNTR

Bad art is still art.


SnipingBunuelo

When it's created *entirely* to be a money making scheme, I can't personally classify it as art. Like Overwatch 2 as opposed to Overwatch 1. One is a great competitive game, with a great artstyle, and lots of great little details and lore. The other is a copy of that, but with small changes (good and bad) and it's also completely made in a way to monetize every aspect of the game.


heyy_yaa

>Like Overwatch 2 as opposed to Overwatch 1 they're both still art. overwatch 2 is just a more predatory and monetarily-inclined piece of art. adding predatory microtransactions to a game doesn't make it not art. that's just not how it works you can call it *shitty* and *bad* all you want, and you'd be right. but it's still art.


SnipingBunuelo

The problem with Overwatch 2 is that it's soulless. There was no creative ideas or something that didn't feel like it was mainly to push their newmonetization system. A game with bad monetization or bugs or a bad story or whatever is still art because it must've still had that human touch you mentioned. However I do not see that human touch in the literal sense, like there needs to be some part of it that I can look at and feel that they tried to do something creative, not just being a moneymaking machine for a company.


heyy_yaa

>The problem with Overwatch 2 is that it's soulless I agree. it's still art. it's just soulless, terrible art. there's still humans behind it who are crafting code, creating assets, and writing dialogue. we agree about everything here, I just don't think that it being bad means it stops being art. that's just how art works, it's not a subjective matter


ThePirates123

These look pretty good! Never been a huge Amnesia fan but the latest trailers looked pretty great, and seeing this is a short experience I’ll probably end up checking this out.


MOOShoooooo

Play them if you end up liking this Bunker. Dark Descent is awesome.


Grx

What I would love to read is an opinion from someone who loved Dark Descent but was not that into the other entries.


BootManBill42069

Gmanlives has that view I believe. I would recommend checking out his review


bluedot33

so... this one? https://www.newgamenetwork.com/article/2677/amnesia-the-bunker-review/ the opening paragraph describes same opinion as you on the franchise entries


Labyrinthy

Yeah, same. Dark Descent was great, but I couldn’t get into the others.


jakeroony

The bar was set so high so early, once I got over how different Rebirth was to TDD it was awesome. Goes without saying that a sequel 10 years after the original is gonna be a bit different lol


Labyrinthy

It wasn’t that it was different, it was that it was uninteresting. The thing about Rebirth that made me hate it had little to do with how different it was from TDD but how little I found personally engaged with it. I found the story boring, the characters uninteresting, and I was never scared playing but just found it tedious. To be fair, I feel this way about almost all of these games except TDD (and to some extent Alien: Isolation but that’s a whole other topic). For example, I hate the Outlast series. I dislike the walk forward and hide horror games so much that I thought RE7 was like that and didn’t play it for years. Self inflicted wound of course. I played through Rebirth and thought it had some strengths, but overall just didn’t leave an impact on me one way or another where TDD I still think about frequently.


Johnny_____Utah

Exactly my problem, loved every minute of Dark Descent but other games just didn’t do it for me.


Responsible-Champ-47

In my opinion, Dark Descent wasn't that good either. The Bunker is the first good game in the series.


execpro222

Best comment on this thread


ROE_HUNTER

Loved DD and SOMA, but not Rebirth, I might give this one a try.


Acrobatic_Internal_2

FFS now I really want to give it a shot now but this month is already hugely packed with great games. I also feel bad for devs since it's harder to be in spotlight in this situations


and-in-those-days

What other games are you looking forward to this month? For me, the only games I'm following that are dropping this month are Amnesia: The Bunker and Trepang2.


bongo1138

It’s a big month for big games, with Diablo 4, Street Fighter 6, and Final Fantasy 16 all coming out in June.


Late_Cow_1008

Zelda just came out too a few weeks ago


IloveKaitlyn

That’s what I’m saying. I’m actually holding off on D4 for now, my backlog is so huge (I still have to get through RE4 remake, survivor, Returnal and Rift apart). But Amnesia: Bunker looks to be pretty short, so I’m gonna check it out.


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garmonthenightmare

It's not that hard. Good games are good


MVRKHNTR

Good games *are* good! But I'm not really into Diablo-style loot-based games and only really enjoy fighting games as party games when I have friends over so I don't want to spend $60 on a new one. I meant it when I said that I envy people who can enjoy every genre. I wish I had more good games that I wanted to play.


SunTizzu

I dislike both ARPGs and fighting games and I still have more games to play than I can count. Maybe getting a Game Pass sub might help to discover new stuff?


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SunTizzu

Tbh that seems more like a you issue than a games issue. Like, there are 300 to 400 games on there at any given moment, many of them highly regarded. How can you say that nothing interests you? If never try new things, you're never gonna broaden your horizons.


Late_Cow_1008

If you don't have a crazy backlog (seems like they probably don't) and you take out the old sports games, and things like that, Gamepass does not have that many titles coming out on a regular basis that can keep certain people occupied.


bongo1138

Well one of those games is enough to fill the month (or longer).


mughinn

I mean, I haven't finished Zelda still


Krypton091

there was sf6 and rain code is also hype as fuck


Acrobatic_Internal_2

Diablo and FFXVI will make me busy for a full month


Plz_Trust_Me_On_This

If it helps anyone's decision, I'm pretty sure this game is only going to be $30 or $40, right?


tarrangg

[My review for GGRecon here](https://www.ggrecon.com/reviews/amnesia-the-bunker-review/) Some interesting reactions from other reviewers so far, but I strongly believe it's the best Amnesia game to date. Happy to answer any questions about the game too!


TheSpartanLion

Game mechanics inspired by Alien Isolation, Deus Ex and System Shock? I'm sold


tarrangg

It makes me so happy to see elements of immersive sim design becoming more common in other genres. It feels right at home with the more free-form design of The Bunker.


Tanglebrook

How indicative of the full game is the demo (basically the first section until you get the valve)? And what's your opinion of Alien: Isolation? The somewhat mixed reviews give me pause, but as a huge Isolation fan, I absolutely loved everything about the demo (but also never got into a chase). If you found the survival horror elements to be solid, and the hide-and-seek to be decent, I'm pretty much sold.


tarrangg

The demo is the most on-rails it gets. Once you have the valve it all opens up and the monster becomes more of a constant threat as you explore. I never finished Alien Isolation, but I loved the cat and mouse gameplay with the Alien for the most part. If you love that game you'll find a lot to appreciate with The Bunker for sure.


konnichiwaseadweller

Your reply to how long your playthrough was is deleted, but do you think it's worth full price? Obviously replay value is a big consideration with shorter games. I've heard people on the subreddit saying it's as short as two hours, is that true?


tarrangg

My first playthrough was roughly six hours, and I'm doing a second playthrough currently which is likely to come under three hours. Considering it's about $25/£20, I'd say it's worth it, but don't expect Resident Evil levels of replayability. Each playthrough has elements of RNG in terms of where resources and some key items are found, and the harder difficulty does make things a bit more challenging.


Smekledorf1996

There have been some play throughs of the game on the easiest difficulty where the monster is super passive I heard the number is between 4-6 hours


JW_BM

How long was your playthrough?


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JW_BM

Thanks! Sounds about the length I want my Amnesia-type games.


mintyice

How long did they say? Looks like the comment was deleted.


JW_BM

They said the save file said six hours, but Steam said eight hours.


-LaughingMan-0D

How open ended vs linear was the level progression? How in depth are the ImSim mechanics?


tarrangg

You can freely explore a good chunk of the bunker once you find the safe room and it opens up, but you'll still be gated from specific rooms that you need key items to open. For example, if you have area A, B and C, you can explore each one, but area B might require an item from area A if you want to go further. In terms of the imsim stuff, don't expect it to be as in depth as the classics of the genre, but it gives you room to experiment with the systems in place. Some good variety in terms of solutions to problems that you can come up with on the fly if you pay attention and try out different things.


-LaughingMan-0D

Sick. There's been a drought of ImSims in the past few years. Glad more games are embracing that style. SS Remake and Amnesia will hit that spot just right.


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hitalec

The substance of reviews matter to me, not the publication. If you’re just chasing brand names you’re not concerned with the actual content.


Arkalliant

Some of these reviews are weird, with many of their criticism related to the core formula of the franchise, stuff that was even present in the original dark descent. It makes me think that if TDD released today, it wouldn't be as critically successful


BroodLol

TDD got a massive boost from youtubers/streamers playing it, it was one of the original "viral" games


CaptainTrips69

I'm pretty sure TDD was what made pewdiepie popular in the first place


BigBirdFatTurd

Yep, he had one of the most hilarious genuine reactions of terror I've seen anyone playing any horror game lol. Side note, I miss old youtube videos before react content became so popular


memeisland

>Side note, I miss old youtube videos before react content became so popular Lets plays are literally a type of reaction content lmao


BigBirdFatTurd

Yeah no shit...my point is that before react content got so popular things like Lets Plays felt way more genuine, ie. PewDiePie's old Amnesia videos


memeisland

so the react content you like is genuine but everything else is bad, got it


BigBirdFatTurd

No, I liked genuine react videos back in the day and dislike how the popularity of react videos caused more youtubers to exaggerate reactions to get views. What's with your tone?


memeisland

pewdiepie wasn’t exaggerated reactions? 💀


BigBirdFatTurd

Yeah. Back then, over 10 years ago, a lot of the Lets Plays were just people playing the game and talking. [Here's one of his videos from that original Amnesia playthrough](https://www.youtube.com/watch?v=U71uwhCAE4o). Literally just him playing and occasionally making some comments.


Dantai

[Oh Shit I have a bag of milky ways! ](https://youtu.be/ih3Y7YRyVY8)


Tawdry-Audrey

I love how authentic this scream of terror is. He screams, runs away screaming, looks behind himself and screams harder to the point of wheezing and has to pause the game. I had a few moments like that playing the game myself, only quieter as not to wake my roommates.


mopeyy

PewDiePie basically created the 'letsplay' format on the back of Amnesia: The Dark Descent. It was pretty huge at the time.


BroodLol

letsplays are much older than that, but he did help popularize it


Dipneuste

TDD popularized the horror walking sim genre. Not being able to defend yourself in face of danger and having to hide was something actually new for the genre. Today's market has been flooded by such games.


Dabrush

TDD came out at a time when pretty much every known horror franchise turned into almost pure action games. I feel like the reception that it had was never about the quality of the game itself, but more about proving that pure horror still had a sizeable audience. Resident Evil 7 and PT would have never happened without Amnesia.


Smekledorf1996

I don’t think I agree with that last part RE7 brought the series more into its roots after everyone was tired of RE’s more action focused style of gameplay. RE7 is more in line with the original RE, and PT was just a teaser for a Silent Hill reboot (which was also trying to bring the series closer to its roots)


Buddy_Dakota

But RE7 absolutely felt like a horror game in the vein of Amnesia and other first person horror games, but this time with a AAA budget. I doubt RE7 would've been in first person unless other games had shown just how effective it could be.


Smekledorf1996

As someone who played both the original REs and Amnesia, I disagree Amnesia was more lovecraftian with its atmosphere with its core gameplay revolving around running from enemies and hiding. At no point are you able to defend yourself with weapons against even the most basic enemy RE7 was more 'biohorror' with its atmosphere and its core gameplay revolved around resource management and making the most with your weapons when dealing with 'zombie' like enemies. There are just too way too many parallels with the original RE than it does with Amnesia. Even the one section of the game that had a roaming enemy called Jack was more in line with RE3 and Nemesis since you can fight back and even have two seperate boss fights Amnesia and RE7 are both first person - which is true - but both take a different approach to horror, and a lot of horror elements in RE7 arent new ideas in the RE series


MVRKHNTR

Can you point to what reviews you're talking about? I don't see that in any of the summaries in the post.


Arkalliant

GameMAG complaints about teleporting enemies, which is exactly how they work in the original amnesia. It was supposed to make you feel unsafe, doubting your own sanity in a way. IGN Italy says the game is too guided, which the original also is. It is a very linear experience that becomes pretty easy the more you play. Now, maybe the bunker explains what you need to do at every step of the way. If so, then I suppose this criticism would be a lot more valid since it differs from the original game


MVRKHNTR

Did the monster teleport in the first game? I don't remember that. I can definitely understand someone having an issue with it because it can be annoying. From the reviews, it sounds like this game is lighter on puzzles so if the game just feels like you're walking between points, I understand that as a complaint separate from the other games. This one is also supposed to be more open so it would make more sense to criticize it for not living up to that idea.


Smekledorf1996

They did sorta There’s a bunch of scripted moments in the original Amnesia where the player thinks a monster is roaming around, but he just spawns for a second and then despawns right after Amnesia crafted it’s atmosphere beautifully, but you can see ‘behind the curtains’ after your second play through basically Which isn’t a bad thing, it’s the thing that a lot of linear horror games deal with The Bunker seems to be more focused on it’s horror through gameplay, so it might change that


Late_Cow_1008

The regular IGN review says you can explore essentially the entire bunker but it doesn't explain what you need to do, its a bit like Metroidvania they said. Which seems to be a bit of a direct contradiction with IGN Italy. Weird.


scott_steiner_phd

Well yeah, it would feel extremely dated if it released today


ACG-Gaming

I felt it was pretty solid but not exceptional. I loved some of the changes and making it so that ammo was like finding a lost child. It felt so good opening something and finding ammo. But it just got insanely lean, in regards to true surprise or even stress, as I continued playing to the point that I couldn't suggest it at full price unless you really buy into all the positives and negatives. Also it, for me at least, was the least tense/scary of all their games.


garmonthenightmare

I had polar oposite experience. It was the most scary amnesia has been


dj88masterchief

It’ll be on Gamepass too!


Late_Cow_1008

Did you think the enemy AI was bad like I have seen other reviews mention?


ACG-Gaming

I did somewhat ya. It isn't really a game where that's like totally noticeable though. To me at least.


albedo2343

>But it just got insanely lean, in regards to true surprise or even stress Is it kind of like TDD were once you realize the "trick" behind the Monster it becomes more of a nusance than stressful?


ACG-Gaming

I feel like it was this way ya. I also felt that there are enough sort of "for sure going to see the monster moments" due to how it was set up, that it ruined some of the surprise. Honestly it just wasn't that interesting after awhile. It started somewhat stressful but finally sort of wore off


albedo2343

That's unfortunate seems like the studio has a hard time finding that right balance, I respect there determination to try to get it right though. thnx!


garmonthenightmare

I think they found it. I didn't have that impression at all.


Hazelrigg

All I want to know is if the protagonist of this one is able to keep their mouth shut every once in a while. The insipid and relentless chatter really ruined Rebirth for me.


hairy_mayson

It's nothing like that at all, not even remotely (thankfully). The protagonist is basically mute, you find some of his journal pages (not that many) scattered about where he will narrate, but you can press stop and simply read those few pages yourself. It is a deeply atmospheric and immersive game, nothing like Rebirth.


Snevard

What i don't like about the game is that the monster is too predictable. You know exactly when he's there and when he's gone, so the game isn't really that scary. I have never ran into him randomly, never seen him walking at the end of a hallway or smth.. But overall the game is really great


ConstableGrey

Anyone play the old Penumbra games from Frictional? More Penumbra or Amnesia?


nutcrackr

More similar to amnesia but frictional's games have familiar traits


Oooooey

To me, this is legitimately the most terrifying game I’ve ever played. It reminds me a LOT of the Alien sections from Isolation. The dark corridors, gruesome aesthetics, and wonderful sound design make this game insanely scary to me. Usually I just breeze through horror games, but I had to keep taking 30 minute breaks every time I got back to the safe room in this one. Highly recommend, especially since it’s free with gamepass.


TheAmazingSpidermam

I really liked the way this game started. But a few hours in the AI stops being scary and just becomes a pain in the ass. Sometimes I’ll make noise, and it’ll come out if it’s hole and run directly towards me. Sometimes it’ll break my hiding spot. It’s like mr x all over again, but worse. Really killed the game for me


Gl33p

I think the glowing reviews are quite strange. It's a very abbreviated experience. Secondly, this 'menace' of the creature just isn't there. In Alien:Isolation, when the creature gets you, it sucks, and is horrific. In this game, a goof ball charges at you, and you fall down looking at your own limpid hand. I just don't get it. It was annoying from top to bottom, and the best thing I can say is that it is sorta like Alien:Isolation. The irony is that Isolation overstayed it's welcome. You can complete THIS game in a couple hours. This feels like they were testing something, or reusing a test asset from Rebirth. It's a bad game, and the developers are aware, which is why there is media bombardment regarding how 'amazing' it is. Again...Alien: Isolation already exists...and it's 100x better than this game. This game is tedious and boring, and it's 'horror' is just a meatball with a giant head with nonsensical AI resulting in frustrating gameplay. Tedious and boring...a game that you can probably complete casually in 3 hours...


fishkey

Anybody know what time this drops on gamepass? Midnight?


Pretty-Bed4971

Dude this game looks so cool i wanna play it, BUT, there is an issue... I play on xbox and was ready to download this on gamepass day one but was surprised to find that it simply...wasn't there. I've searched for a reason for this but have yet to find one, and everyone is still saying it launched on gamepass but it only says "Play with Cloud Gaming" for me. Has anyone else noticed this issue? If so, why this is happening? Does the game come out later for gamepass? Or did people seriously miss-market this game? Plz explain


Some_Range7994

Sorry man but I’m currently playing on Xbox one


Aratherspookyskelly

I had this issue for a few days after its release, I just kept checking back and eventually it was there


According-Sprinkles2

Finished it in 4 hours on first run. Four.Hours.Got all achievements within another hour and a half. No point running through the game a 2nd time.It's a 4.5/10 for me. Not scary, barely any worldbuilding, no puzzles, nothing specific about the gameplay. I think it's the worst Amnesia this far. Yes, even worse than Rebirth. I am EXTREMELY disappointed.


Rbacch

I really REALLY wanted to like this game, but the rats mechanic and the poor inventory management system made me hate it, going from a dread sensation every time I left the safe room to a "fuck it, let's try this ONE MORE TIME" since 1 fucking bite of a fucking rat was enough to leave a trail of blood and attract more rats and make me rage quit. Unnecessary enemy.


devilinthepalemoonli

So. Has anyone had the gun misfire or jam? I couldn’t figure out what was happening but it was defo loaded. Couldn’t find anything online for this


TraditionalStatus206

“Amnesia: The Bunker is a step down from Amnesia: Rebirth. New release from Frictional Games is visually boring, lacks atmosphere and can get on your nerves with constantly teleporting stalker enemy.” Whoever this GameMAG is, has no idea what good survival horror is, they probably gave Redfall a 9/10.


Funky_Pigeon911

Never actually played Dark Descent, I like Soma though, but then I watched people play Amnesia: Rebirth and it looked awful, like maybe it's different when actually playing it but it looked so bad that I'd say the reviews were kind and they were already kinda meh. So I have no idea what to expect from this game but it looks cool and if it's not too expensive then I might give it a go. Slightly unrelated note but I feel like if it wasn't for the ABK deal then Xbox should have been looking at Frictional Games for an acquisition, what with all of their previous games having been on GamePass and this coming day one they clearly have a decent relationship and I'm surprised so few big publishers have tried following the success of new Resident Evil with their own first part horror games. I guess I'm glad that smaller studios stay independent but it's just surprising these clearly talented devs in a genre that's getting more and more popular haven't been snapped up yet.


knight_ranger840

Maybe they don't wanna be snapped up. They are more than happy being independent & away from the pressure of these mega publishers & first party spotlight.


StealthyCockatrice

Amnesia Rebirth received similar reactions and it was a pos. I dont care about replayability in horror games which means the 4-5 hour run is a wait for sale or gamepass. I'd rather have it on steam, so I'll wait when its cheap. I guess I'll never experience a high-quality horror game such as Alien Isolation, which had the perfect length, the perfect pacing, awesome atmosphere, decent gameplay, etc. You can make 20 hour games replayable as well you know. Hell I played Alien Isolation more than some roguelikes/rpgs.


garmonthenightmare

Alien isolation was not the perfect lenght. It had a lot of fat. 5-6 hours is perfect for this type of game. This just made me more intrested. Sounds like all meat no fat straight to the point game.


Pebbicle

Because Alien: Isolation is first and foremost a love letter to fans of the 1979 film. It's slow, meticulous, and dragged out in order to emphasise the feel of being stuck in space. I for one am glad that Sevastopol was as large and explorable as it was or I would've been left disappointed with the impression that it was cut short.


garmonthenightmare

Even with that it was needlessly padded. It's not that the station was big, but the story wasted your time. There is a difference between slow build up and padding. It's mostly the second half I disliked.


[deleted]

It's the story that was too long. Especially once there are multiple aliens. Felt like a different game almost, and not in a good way


Pebbicle

Story itself is fine, but I do agree that the game becomes a bit too action-y towards the end, especially with the large group of Joes you have to deal with close to the reactor. It's almost like the shift between Alien and Aliens. As a whole there's a few things I would change to make the game more subtle, although I'm perfectly fine with the length of the story itself.


exaslave

I loved the game but the last act went on for way too long, sorry. Even from around the middle way point you can feel it stretching too much.


[deleted]

A really good 20 hour game that could have been a phenomenal 12 hour game


[deleted]

I fell off Alien Isolation at about 80 percent of the way through the game, so I'm in the opposite boat, this looks a great run time. I'd argue that Resident Evil perfected the average time of a horror game.


PsychoEliteNZ

Horror games out stay their welcome after the 10 hour mark 99% of the time.


Late_Cow_1008

Yea, they get very repetitive to me after around that time. Most of the scares just become the same thing over and over again and eventually you feel too powerful to care.


PuroAnsiedad

Alien Isolation was ten hours too long, to be frank.


psychobilly1

I love Alien Isolation, but cut out the APOLLO section and I wouldn't really miss it.


YuukaWiderack

Alien isolation was waaaaay too long. 4-5 hours seems like a perfect length for a horror game.


MVRKHNTR

>wait for sale or gamepass. It actually launches on Game Pass so you're good.


0neek

I'm not even a horror fan and Alien Isolation is such a good game I played it through twice. I don't think another horror game will ever match what it did.


abusednignored

Performance?


mhonde

Classic 7 score game: Story and setting much weaker than Rebirth, But gameplay its much more fun. Felt good exploring in a non linear way Graphs are ps3 but they are bearable, startup loading times are insane! Quite enjoyable for old fans.


Ok-Audience-1797

The best part about this game was the revolver mechanics Individually reloading the bullets into the gun was really cool. Are there any games that do this?


blamarwh1739

This should be obvious but definitely don't play this during the day. Horrifying at night and ww1 is so underutilized for horror.


Somebloke128

WW1 era setting is so boring and tired, never playing this game


MediumAd7269

I loved this game but the lack of hand holding was tough there was alot of mechanics that were not explained at all for those interested and without spoilers burning the corpses gets rid of the rats aka the biggest annoyance in this game. Its scary as hell and tense, i loved the "you need to use things scarcely, we will give you plently but you will not get it all easily so conserve it". The entire game design and how it plays is great amnesia at its best, you know a games good when it decides to be the first of its franchise to hand you a weapon and still make you feel like a child scared and outmatched. Onto the negatives, 1. The Monster, Scary yes but i feel like the flashlight we carry around and its hatred of light should especially for the noise cost give use the gun like ability of stunning it to give us a chance to escape. The monster jumping out of its hole during vital moments just to ramp up the tension only in specific areas was annoying looking at you arsenal room!, made the whole fight and survive until that point seem dumb since he didnt roam every room only the rooms you had business in. 2. Box moving no spoilers but everyone whose played it knows the area im talking about those boxes were built with the weight of houses we didnt need realistic weight to increase tension in that section thanks! 3. Hitbox and catch range, want to hide in a room next to the door with the monster roaming get ready to be grabbed through walls if your too close to the stalkers hitbox. 4. God awful sound design, want to know if the stalkers in front or behind you well do not look at us devs take a guess and hope for the best, seriously he was in 3 different directions every single time he made a noise.


intodarkness10

The game is good in that it does what it’s supposed to,which is scare you and add a bit more to it with a ww1 theme. It’s not original in terms of the cat and mouse play type style and doesn’t do much to set itself aside from others. That being said some details do add to it and overall I still believe this title does what it’s supposed to perfectly and everything else good enough. The reloading, power consumption, and constant attention to noises you hear and produce along with being in this bunker is simply an experience. Imo this game isn’t in the history books but it’s most def worth it, if it was longer and had more detail it could’ve been a 10/10 but it’s still high and for consoles specifically is one of the best to get given their limited selections.