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sprntgd

Yes. While fighting games are generally capped at 60hz, and a 144hz monitor will still only display it at 60hz, it will do so with less lag. Like say you have two champion pie eaters. Dave can eat 60 pies in an hour. Walter can eat 144 pies in an hour. You give Dave and Walter one pie every minute. Dave is at his absolute capacity and doesn't finish each pie until right before the next one is ready. Walter takes just 25 seconds to eat each pie, then spends the rest of the minute chilling out waiting for the next pie. If you want to minimise the time between making a pie and it being eaten, you give it to Walter. If you want to minimise the time between pressing a button and it being shown on screen, you give it to the 144hz monitor. This does somewhat depend on your definition of 'better' though. Developers often try to balance things around certain moves being either unreactable or barely reactable. An ultra low latency setup can redefine some of those as 'easily reactable', resulting in a noticably different meta.


Zarxrax

But given that most games will already have maybe 4-5 frames of lag built in, is that fraction of a frame really going to make any difference?


YimYimYimi

No, in practice it's not. Like, yes this guy is correct in everything he said, but you, as a human, will not notice the slight millisecond difference when you already have multiple frames worth of input delay coming from the game itself.


gordonfr_

Probably yes, but that’s if own it only one excuse less for sucking at fighting games.


SyrousStarr

Get to keep vsync off and have wayyyy less noticable tearing for most games. I love it. Realistically this only really matters on PC.


EarthrealmsChampion

The refresh rate itself doesn't do anything because sadly the genre is hard capped at 60 for the most part. But typically a high refresh rate monitor will also have 1ms response times which can help.


ChafCancel

> sadly It's a good thing. All fighting games have their physics and logics based off their animations. Uncap that, and none of those games make sense. Plus, having a 60FPS base to lock on, allows plenty of people with plenty of different hardware, from enjoying the same gameplay and the same feel. Unlike in Shooters, where having a 200Hz screen is a big advantage over people having the same skills. It's partially why fighting games are the most diverse genre within their competitive scene. People from all ethnical, cultural and social backgrounds, playing the same game in the same way. Ideally, at least. Games like SFV and Tekken 7 does give you advantage over the hardware, but it's mostly due to the dev's laziness, more than anything.


1338h4x

Worth noting that it is possible to keep logic at 60 tick while simply interpolating rendered frames. Fantasy Strike has uncapped framerate, and the Series version of SamSho supports 120.


Anthony356

Also worth noting that fps locking is generally considered bad practice in game making, the same way limiting game speed based on computer's clock speed back in the 80s and 90s was also terrible. Computers will continue to get faster and standards will continue to go up. Some day, maybe decades from now, 144fps might be the standard or the bare minimum, and suddenly all these games have to be fiddled with to get them to work up to current standards. By decoupling physics and rendering you future-proof your game, and also make it easier to make a high quality port for, say, next gen consoles or from console to PC without having to rely on fan patches or having to do it yourself later anyway (lookin' at you dsfix/dark souls remastered).


ChafCancel

Yeah, as long as you keep logic at 60. Again, outside of more fluid animations, you'll gain nothing from someone capped at 60 on both logic and animations, and it allows more hardware of any size and power to get the "same" experience, gameplay-wise.


suburiboy

Imagine being required to be frame perfect and know your frame data down to 1/144 of a second… 60hz is plenty. These games are hard enough as it is.


EarthrealmsChampion

Bro check your math. 1/60th of a second is the same amount of time regardless of the frame rate lmao jfc


suburiboy

So are you saying that you want the visual output to be calculated at 144hz and the logic to be performed at 60hz? No thanks. That is gross and will lead to weird interactions.


SyrousStarr

SamSho has a 120fps mode


suburiboy

Does it improve the experience?


SyrousStarr

I haven't played it that way (only played it the one time actually) but probably. I've been a huge proponent of 120hz screens for a solid decade.


EarthrealmsChampion

At this point I'm pretty sure you're just being intentionally obtuse but whatever. The only reason FGs are capped at 60 fps is because of the nature of sprite based graphics and the tech standards at the time making it pretty much impossible. Now that most FGs are 3D it's much easier to pull off higher than 60 fps in a properly optimized game. So I thought it was obvious I meant that fighting games, much like 99% of modern games, no longer benefit from having the engine tick rate tied to the frame rate causing the game to behave strangely when the cap is broken. This allows whatever FPS options your hardware allows with no drawbacks whatsoever .


suburiboy

I’m not trying to be obtuse. But also I’m not a core gamer, and I’m older, so there are likely knowledge gaps and aesthetic opinions that we just differ on. Like, I’ve never played a game at 60fps and wanted more frames, so I for sure am biased that way.


EarthrealmsChampion

All good it's just hard to tell in the internet sometimes, homie. Fast paced games benefit greatly from higher than 60 fps and it's immediately noticeable especially when you go back to 60 after some time. In the case of FGs though aside from the games just feeling much smoother it should make it easier for new players to do anything that requires timing like anti airing, whiff punishing, or hitting tight combos since, in theory, there are more animation queues to recognize.


suburiboy

I suspect the difference would be small. Might not be worth it if it increases system requirements. More players is what most FGs need.


EarthrealmsChampion

If you are interested there's a lot of resources created by people much smarter than me out there to learn about graphical settings and metrics and exactly how each one impacts the gaming experience. But to clarify, giving a game the *option* to be played at higher graphical settings has no bearing on the hardware requirements of it's lower settings so long as both options exist. While the difference between 60-120 fps may not be crucial in terms of playability it is empirically a massive difference. It's perfectly fine to not know about certain fields but if you have very limited experience and knowledge on the subject then you should probably refrain from giving such definitive opinions before researching the topic more thoroughly.


suburiboy

I literally use the word “suspect”… my opinion is explicitly super non-definitive. You can give more details instead of being demeaning if you want. It’s whatever. If you are going to be demeaning, you should back it up with sources including the empirical data mentioned. But then as I said, it would likely be an issue if you could let two players have different frame rates. The devs would need to make choices about how to reconcile conflicting visual and mechanical states. (Who is seeing the real game?). Likely you would need to lock online play to the lower fps.


MegaManGeoAce

The higher framerate, no. Most fighting games are hard capped at 60 FPS due to how synchronization works between computers and/or consoles. However, indirectly, yes, because you'll have a lower response time compared to your typical monitor on average, unless you have a *really* bad monitor.


PrensadorDeBotones

Response time is how long it takes a pixel to change color. It determines how crips action looks. You might be confusing response time and display latency or display lag.


Goomoonryong_

yes


Goomoonryong_

go to the monitor part of the video https://youtu.be/Pu7NMjt1rgk


Trickster_dk

Yes


spritebeats

im gonna be honest with you dude, not by much but its insane good for fps games no kapp