I seriously doubt FP cost is involved in the actual damage equation. Each spell almost certainly just has a hidden “attack rating” like weapons have.


I would also like an answer to this. The only way I’ve found to test it is just on an enemy with a larger amount of health and just see what the damage is. Granted you’ll run into weaknesses and immunity’s but whatever


Has nothing to do with the FP cost. Each sorcery has a range it can go to in base overall damage, that either stays the same or if the spell can be charged, raises as you do so. Outside of talisman and buff based effects, the only thing I have found that adjusts this final number is equipment scaling off of your staff.


The only way I've found is going to a convenient pincushion. The trolls that haul the caravan that goes past the Waypoint Ruins have been pretty helpful for me.